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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Mordhau" data-source="post: 8385268" data-attributes="member: 7032137"><p>The whole idea seems at first to make a certain kind of sense.</p><p>There's fighting and there's talking but that doesn't cover everything so we need at least one more pillar.</p><p>But the more you look at exploration as a pillar the more you realise that it's either: a) so broad as to be just basically be a big bucket to cover nearly everything that's not talking or fighting or b) so narrow that there really ought to be a whole lot of other pillars to cover a host of clearly different kinds of activities.</p><p></p><p>And then when people want to zero in on what the exploration pillar is, they often tend to zero in on aspects of travel and wilderness survival and exploration. This makes a kind of sense. It activates our common sense idea of exploration, and it describes the kind of thing which many other games have well structured resolution systems for so it feels like something more comparable to fighting and talking. The problem with the idea is that it doesn't fit the evidence. If this was what the exploration pillar was meant to be, then one would assume some effort would have been put into this area. And it clearly isn't how the exploration pillar is described by WotC whenever they try to gesture at what they were thinking.</p><p></p><p>a) The exploration pillar is pretty poor.</p><p>b) Wilderness travel and exploration and survival rules in 5e are also poor and lacking.</p><p></p><p>a) is not poor because of b)</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8385268, member: 7032137"] The whole idea seems at first to make a certain kind of sense. There's fighting and there's talking but that doesn't cover everything so we need at least one more pillar. But the more you look at exploration as a pillar the more you realise that it's either: a) so broad as to be just basically be a big bucket to cover nearly everything that's not talking or fighting or b) so narrow that there really ought to be a whole lot of other pillars to cover a host of clearly different kinds of activities. And then when people want to zero in on what the exploration pillar is, they often tend to zero in on aspects of travel and wilderness survival and exploration. This makes a kind of sense. It activates our common sense idea of exploration, and it describes the kind of thing which many other games have well structured resolution systems for so it feels like something more comparable to fighting and talking. The problem with the idea is that it doesn't fit the evidence. If this was what the exploration pillar was meant to be, then one would assume some effort would have been put into this area. And it clearly isn't how the exploration pillar is described by WotC whenever they try to gesture at what they were thinking. a) The exploration pillar is pretty poor. b) Wilderness travel and exploration and survival rules in 5e are also poor and lacking. a) is not poor because of b) [/QUOTE]
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