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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8385301" data-attributes="member: 6801228"><p>But, as I point out in a later post, if gaining new information means you are exploring, then what is an interrogation? That's gaining new information as well, but if that is exploration then we quickly run out of spaces for the social pillar to exist.</p><p></p><p></p><p></p><p>No, because if the context matters, then description, alone and by itself, is not exploration. If the context matters, then it is that context which need to look at. As that is what the exploration pillar would be connected to. </p><p></p><p>Also, I don't care about the play loop. It doesn't provide us anything here.</p><p></p><p></p><p></p><p>It was merely scene setting. The party was taking no actions other than following the guard to the King's Audience Chamber. I gave you all of the relevant context. You can add more, but that changes the fundamental point of the examples.</p><p></p><p></p><p></p><p>Okay, let's dig into this a little bit. If it is new, no matter what, it is exploration. Let's say I give you that. </p><p></p><p>Then what do you call it when the players are interacting in a known environment? Let's say the player's return to their keep, and you describe it, and John heads to his forge, fires it up, and begins crafting a longsword. It isn't new, so it isn't exploration. There is no combat, and he's alone so it can't be social. So, what is this? </p><p></p><p>Either, it actually does fit into one of the three pillars, or there is something outside of the three pillars. So,what do we call it? </p><p></p><p>Rolling back to the New question. Let us say that the party gets an idea that they might have missed something in the Old Mine that they cleared out and decide to go back. There are no new monsters or residents. The party begins walking the paths they have already walked, avoiding the traps they have already avoided, and they are looking to see if they missed something. According to your post up above, since they have seen this all before, none of this is exploration. So, what is it? Why is this not exploration, just because it isn't new?</p><p></p><p></p><p></p><p></p><p>Model #2 and Model #3 are mutually exclusive. Either everything is exploration, unless it is specifically combat or social, or there are additional elements in the game that are not exploration, combat or social. </p><p></p><p>Which leads me back to my above questions. Why does something new matter? And what do we call it then when interacting with something known?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8385301, member: 6801228"] But, as I point out in a later post, if gaining new information means you are exploring, then what is an interrogation? That's gaining new information as well, but if that is exploration then we quickly run out of spaces for the social pillar to exist. No, because if the context matters, then description, alone and by itself, is not exploration. If the context matters, then it is that context which need to look at. As that is what the exploration pillar would be connected to. Also, I don't care about the play loop. It doesn't provide us anything here. It was merely scene setting. The party was taking no actions other than following the guard to the King's Audience Chamber. I gave you all of the relevant context. You can add more, but that changes the fundamental point of the examples. Okay, let's dig into this a little bit. If it is new, no matter what, it is exploration. Let's say I give you that. Then what do you call it when the players are interacting in a known environment? Let's say the player's return to their keep, and you describe it, and John heads to his forge, fires it up, and begins crafting a longsword. It isn't new, so it isn't exploration. There is no combat, and he's alone so it can't be social. So, what is this? Either, it actually does fit into one of the three pillars, or there is something outside of the three pillars. So,what do we call it? Rolling back to the New question. Let us say that the party gets an idea that they might have missed something in the Old Mine that they cleared out and decide to go back. There are no new monsters or residents. The party begins walking the paths they have already walked, avoiding the traps they have already avoided, and they are looking to see if they missed something. According to your post up above, since they have seen this all before, none of this is exploration. So, what is it? Why is this not exploration, just because it isn't new? Model #2 and Model #3 are mutually exclusive. Either everything is exploration, unless it is specifically combat or social, or there are additional elements in the game that are not exploration, combat or social. Which leads me back to my above questions. Why does something new matter? And what do we call it then when interacting with something known? [/QUOTE]
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