Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8385734" data-attributes="member: 29398"><p>Not necessarily, be it through smart use of <em>Silence</em> spells or attempts to be quieter* or just sheer dumb luck; and once the players figure this out they'll become a bit more cautious.</p><p></p><p>* - e.g. using a padded crowbar to pry the door open slowly rather than just bashing it with shoulders and hammers.</p><p></p><p>Comes back to my contention that there's too many expected-to-be-playable levels (an issue since 3e).</p><p></p><p>Which - though unfortunate - makes sense, given that low-grade monsters have been toughened up such that they can present reasonable challenges for low-level PCs. What's a commoner to do? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Agreed; and to fix it I'd prefer a design philosophy that doesn't give so many abilities so early but instead generally holds them back and more slowly metes them out as the levels advance. (corollary: I don't agree at all with those who (sometimes loudly!) proclaim that a character should be mechanically fully-formed by 3rd level, because where can you go from there that isn't straight-up power creep?)</p><p></p><p>It might be poorly named but hey, what else could it be called? I suspect Exploration, while not a great name, is probably the least-bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8385734, member: 29398"] Not necessarily, be it through smart use of [I]Silence[/I] spells or attempts to be quieter* or just sheer dumb luck; and once the players figure this out they'll become a bit more cautious. * - e.g. using a padded crowbar to pry the door open slowly rather than just bashing it with shoulders and hammers. Comes back to my contention that there's too many expected-to-be-playable levels (an issue since 3e). Which - though unfortunate - makes sense, given that low-grade monsters have been toughened up such that they can present reasonable challenges for low-level PCs. What's a commoner to do? :) Agreed; and to fix it I'd prefer a design philosophy that doesn't give so many abilities so early but instead generally holds them back and more slowly metes them out as the levels advance. (corollary: I don't agree at all with those who (sometimes loudly!) proclaim that a character should be mechanically fully-formed by 3rd level, because where can you go from there that isn't straight-up power creep?) It might be poorly named but hey, what else could it be called? I suspect Exploration, while not a great name, is probably the least-bad. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top