Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8386065" data-attributes="member: 16814"><p>This reads, and correct if wrong, that you're saying that rules exist to prevent GMs from just killing or doing horrible things to PCs. I mean, I have lots and lots of disagreements with this, but I'd prefer a petard of your own making -- if this is true, how do you square it with the clear statement that rules are free to be changed or ignored by a GM if it serves the story? How can rules be a bulwark against GMs going off the rails while at the same time GMs are fully authorized to ignore them?</p><p></p><p>Rules exist to define the space of play -- what play will be about and where play will occur (for D&D, on paper, with dice, and in our imaginations). They then provide a way to resolve conflicts in that space -- who gets to say what happens and how. I mean, we can look to Monopoly to see this -- the rules state play takes place on the board and with cards and with fake money. They establish roles and responsibilities (the banker, a player). They establish the order of play, and they establish how to resolve conflicts in play by saying what happens when and who has a say. So, when I land on an unpurchased space, and everyone wants something to happen, the rules say that it's the player whose turn it is gets to decide first -- do they purchase the property at the listed price or do they refuse. If they refuse, the rules establish how the space will be auctioned off -- someone must purchase the space before play continues. There are, of course, many other rules, but none of these rules exist with a primary purpose of stopping a player from setting fire to the board. Similarly, no rules in D&D exist to stop a GM from burning their game to the ground. Because that's not the point of the rules -- it's not to primarily stop GMs who are just making it all up as they go from making up wrong things. The rules exist to establish the play spaces, how play progresses, and how to resolve conflicts in that space. Combat isn't there to stop a GM from just declaring a party dead to ogres, but to resolve the difference of opinion in what should happen next. It acts on all parties.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8386065, member: 16814"] This reads, and correct if wrong, that you're saying that rules exist to prevent GMs from just killing or doing horrible things to PCs. I mean, I have lots and lots of disagreements with this, but I'd prefer a petard of your own making -- if this is true, how do you square it with the clear statement that rules are free to be changed or ignored by a GM if it serves the story? How can rules be a bulwark against GMs going off the rails while at the same time GMs are fully authorized to ignore them? Rules exist to define the space of play -- what play will be about and where play will occur (for D&D, on paper, with dice, and in our imaginations). They then provide a way to resolve conflicts in that space -- who gets to say what happens and how. I mean, we can look to Monopoly to see this -- the rules state play takes place on the board and with cards and with fake money. They establish roles and responsibilities (the banker, a player). They establish the order of play, and they establish how to resolve conflicts in play by saying what happens when and who has a say. So, when I land on an unpurchased space, and everyone wants something to happen, the rules say that it's the player whose turn it is gets to decide first -- do they purchase the property at the listed price or do they refuse. If they refuse, the rules establish how the space will be auctioned off -- someone must purchase the space before play continues. There are, of course, many other rules, but none of these rules exist with a primary purpose of stopping a player from setting fire to the board. Similarly, no rules in D&D exist to stop a GM from burning their game to the ground. Because that's not the point of the rules -- it's not to primarily stop GMs who are just making it all up as they go from making up wrong things. The rules exist to establish the play spaces, how play progresses, and how to resolve conflicts in that space. Combat isn't there to stop a GM from just declaring a party dead to ogres, but to resolve the difference of opinion in what should happen next. It acts on all parties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top