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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8386262" data-attributes="member: 6801228"><p>I agree with all of this, but this is one area where I actually will call upon the word of Verisimilitude (I feel dirty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> )</p><p></p><p>See, if we hired a skilled captain and crew... then they have a plan to deal with the storm without our help. If the captain is washed overboard, then the First Mate takes over, and there is likely a person who takes command of the First Mate's responsibilities. </p><p></p><p>Additionally, adjusting the sails properly is a skill that many PCs won't have, and is something the crew is likely trained to do and knows how to do. </p><p></p><p>In many ways, I'm picturing this scenario like having a biker gang try and help out in a 4 star kitchen during the dinner rush. Unless they are shockingly skilled (have proficiency in water vehicles) all they are likely to be doing is getting in the way of the well-oiled machinery that is the kitchen staff, and causing more problems than they are solving. </p><p></p><p>Now, obviously there are ways for the DM to make this work, but the more the crew can handle the storm, the less invested the PCs are (because there is nothing for them to do). While on the other side, the more the PCs can do to save the ship and the people, the more strange it becomes that they hired people who seemingly can't sail through the area they said they could sail through.</p><p></p><p></p><p></p><p>Not a malicious point, but just noting... other than the fighter holding something, every example used magic.</p><p></p><p></p><p></p><p>These are good lists and good questions. My concern is just that, unless you are a sailor, I don't see how you can help with a lot of this except via magical means. Which means that the characters who can do things like cast "Protection from Energy: Cold" or "Enhance Ability" are going to get some mileage out of those spells, but it seems the biggest role of the party is supporting the people who were trained for this situation, which is an odd place to put them. </p><p></p><p>Not a bad place, and tailoring the situation to the players and thinking outside the box can lead to some cool moments, but it could also very easily slip into the party feeling like there is nothing they could or even should do, because they hired the best captain and crew, and those people know how to survive a storm.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8386262, member: 6801228"] I agree with all of this, but this is one area where I actually will call upon the word of Verisimilitude (I feel dirty :P ) See, if we hired a skilled captain and crew... then they have a plan to deal with the storm without our help. If the captain is washed overboard, then the First Mate takes over, and there is likely a person who takes command of the First Mate's responsibilities. Additionally, adjusting the sails properly is a skill that many PCs won't have, and is something the crew is likely trained to do and knows how to do. In many ways, I'm picturing this scenario like having a biker gang try and help out in a 4 star kitchen during the dinner rush. Unless they are shockingly skilled (have proficiency in water vehicles) all they are likely to be doing is getting in the way of the well-oiled machinery that is the kitchen staff, and causing more problems than they are solving. Now, obviously there are ways for the DM to make this work, but the more the crew can handle the storm, the less invested the PCs are (because there is nothing for them to do). While on the other side, the more the PCs can do to save the ship and the people, the more strange it becomes that they hired people who seemingly can't sail through the area they said they could sail through. Not a malicious point, but just noting... other than the fighter holding something, every example used magic. These are good lists and good questions. My concern is just that, unless you are a sailor, I don't see how you can help with a lot of this except via magical means. Which means that the characters who can do things like cast "Protection from Energy: Cold" or "Enhance Ability" are going to get some mileage out of those spells, but it seems the biggest role of the party is supporting the people who were trained for this situation, which is an odd place to put them. Not a bad place, and tailoring the situation to the players and thinking outside the box can lead to some cool moments, but it could also very easily slip into the party feeling like there is nothing they could or even should do, because they hired the best captain and crew, and those people know how to survive a storm. [/QUOTE]
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