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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Baron Opal II" data-source="post: 8386637" data-attributes="member: 6794067"><p>Some drive by comments since I have a moment.</p><p></p><p></p><p></p><p>You are correct. A "win" in this case, however, is about 30% hull damage, losing one of two masts, and a loss of 30% of the crew. That's "acceptable losses". The highly competent crew is not going to simply sail through this without loss.</p><p></p><p></p><p>Someone might have the Sailor background.</p><p></p><p></p><p>Quite possible. Again, 1/3 losses if the PCs chose to not get involved.</p><p></p><p></p><p>That's okay. All I could think of on the fly. I play wizards on those rare occasions I do play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is a situation where correct decisions can still lead to loss, partial or total. Having extra people who are superhumanly strong or agile (Fighter with STR 20), or have magic that can fix otherwise tragic errors can be a great boon. Something than can aid visibility alone is a great help. If someone falls overboard they will probably drown because there is too little light and too much wind and spray to actually see someone that isn't 10-15 ft in front of you.</p><p></p><p>If the ship makes it through with <em>no loss of life</em>? That would be a wonder and undoubtedly earn gratitude and loyalty. And that's the thing about this. For the most part, all you had to do to get to Oregon along the Oregon Trail was walk for three months. Lots of people didn't make it, and there were professional guides all along the way.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8386637, member: 6794067"] Some drive by comments since I have a moment. You are correct. A "win" in this case, however, is about 30% hull damage, losing one of two masts, and a loss of 30% of the crew. That's "acceptable losses". The highly competent crew is not going to simply sail through this without loss. Someone might have the Sailor background. Quite possible. Again, 1/3 losses if the PCs chose to not get involved. That's okay. All I could think of on the fly. I play wizards on those rare occasions I do play. :) This is a situation where correct decisions can still lead to loss, partial or total. Having extra people who are superhumanly strong or agile (Fighter with STR 20), or have magic that can fix otherwise tragic errors can be a great boon. Something than can aid visibility alone is a great help. If someone falls overboard they will probably drown because there is too little light and too much wind and spray to actually see someone that isn't 10-15 ft in front of you. If the ship makes it through with [I]no loss of life[/I]? That would be a wonder and undoubtedly earn gratitude and loyalty. And that's the thing about this. For the most part, all you had to do to get to Oregon along the Oregon Trail was walk for three months. Lots of people didn't make it, and there were professional guides all along the way. [/QUOTE]
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