Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Fantasy? Goin' Medieval in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 8588509" data-attributes="member: 4534"><p>I wasn't so sure about this until I gave some thought to the reward play-loop. After all, there were plenty of television shows during the 50s and 60s with stories that could be viewed as a campaign including <em>Rawhide, Gunsmoke, </em>and <em>Bonanza </em>for example. On <em>Rawhide</em>, each week Gil Favor leads our band of cowboys through various adventures as they drive a herd of cattle from San Antonio to Missouri which sure sounds like a campaign to me. But there's a decided lack of reward play-loop examples. When Rowdy Yates guns down a no good varmint he doesn't immediately loot the corpse for +1 Boots of Scooting or that +2 Smoke Wagon of Doom the dead cowpoke carried on his hip. When Wishbone helps a sodbuster deliver her child he doesn't expect monetary compensation in return. I'm not convinced fantasy lends itself better to a campaign mode but maybe it does on the reward play loop. </p><p></p><p></p><p>In the other thread that went off on feudalism, I likened D&D settings to theme parks. It's like visiting Walt Disney World in Florida and going to the Star Wars world, then to Epcot, then to Animal Kingdom, then to Magic Kingdom. Each one of them is completely fake with a veneer designed to help visitors have a good time and separate them from their money. Likewise, D&D settings exist primarily to give player characters a place to adventure in. I don't believe they were ever really designed to model anything realistically.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8588509, member: 4534"] I wasn't so sure about this until I gave some thought to the reward play-loop. After all, there were plenty of television shows during the 50s and 60s with stories that could be viewed as a campaign including [I]Rawhide, Gunsmoke, [/I]and [I]Bonanza [/I]for example. On [I]Rawhide[/I], each week Gil Favor leads our band of cowboys through various adventures as they drive a herd of cattle from San Antonio to Missouri which sure sounds like a campaign to me. But there's a decided lack of reward play-loop examples. When Rowdy Yates guns down a no good varmint he doesn't immediately loot the corpse for +1 Boots of Scooting or that +2 Smoke Wagon of Doom the dead cowpoke carried on his hip. When Wishbone helps a sodbuster deliver her child he doesn't expect monetary compensation in return. I'm not convinced fantasy lends itself better to a campaign mode but maybe it does on the reward play loop. In the other thread that went off on feudalism, I likened D&D settings to theme parks. It's like visiting Walt Disney World in Florida and going to the Star Wars world, then to Epcot, then to Animal Kingdom, then to Magic Kingdom. Each one of them is completely fake with a veneer designed to help visitors have a good time and separate them from their money. Likewise, D&D settings exist primarily to give player characters a place to adventure in. I don't believe they were ever really designed to model anything realistically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Fantasy? Goin' Medieval in D&D
Top