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General Tabletop Discussion
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Why Fantasy? Goin' Medieval in D&D
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<blockquote data-quote="Paul Farquhar" data-source="post: 8589292" data-attributes="member: 6906155"><p>That is not a requirement. Eberron does not have that.</p><p></p><p>And even if you do, you can have objectively fallible gods. The gods might be real, but they are not necessarily <em>right</em>.</p><p></p><p>And of course polytheism as standard is a way D&D has always differed drastically from medievalism, with huge cultural implications if you want to follow through with it. "Western values" are historically based on the assumption of a single infallible god. Remove that an you are not going to get the same values.</p><p></p><p>If I did do a medieval setting, the first thing I would do would be to make it monotheistic.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8589292, member: 6906155"] That is not a requirement. Eberron does not have that. And even if you do, you can have objectively fallible gods. The gods might be real, but they are not necessarily [I]right[/I]. And of course polytheism as standard is a way D&D has always differed drastically from medievalism, with huge cultural implications if you want to follow through with it. "Western values" are historically based on the assumption of a single infallible god. Remove that an you are not going to get the same values. If I did do a medieval setting, the first thing I would do would be to make it monotheistic. [/QUOTE]
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