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General Tabletop Discussion
*Dungeons & Dragons
Why fear is good for PCs
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<blockquote data-quote="Distracted DM" data-source="post: 9864209" data-attributes="member: 6894926"><p>"Random meaningless character death." I had to think about this one, because it sounds bad and I thought it was trolling at first- but then I think back to my playing OSE games and I think I know what you mean.</p><p></p><p>So yeah playing 1st level characters in Old School Essentials, it takes a few minutes to make a new character, we were climbing down a ladder to a deep delve. Ladder was old, rusty, parts of it broke- failed a check to save yourself, roll bad? Dead character, that sucked but oh well, roll a new one! AND we were more careful going forward, and took precautions. I one could say this gameplay style has roguelike elements to it, if you were to compare it to video games- you basically learn to play the game a new way as you go. Occasionally a character dies. Hold on lightly.</p><p></p><p>I <strong>don't</strong> love it for games with longer character creation processes, like DnD5e. If the PC made some bad choices and/or had really bad luck with rolls, and that led to their death? That's just DnD. But one hopes that death was seen coming and the player chose to roll the dice, or maybe they ignored the telegraphed dangers. But 5e characters, especially A5E characters, have repeatedly defeated encounters that I thought were impossible and should be avoided at the time. Sometimes a character dies in those attempts, and while the players aren't happy about it they either look to make a new character or hope that they can get raised.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9864209, member: 6894926"] "Random meaningless character death." I had to think about this one, because it sounds bad and I thought it was trolling at first- but then I think back to my playing OSE games and I think I know what you mean. So yeah playing 1st level characters in Old School Essentials, it takes a few minutes to make a new character, we were climbing down a ladder to a deep delve. Ladder was old, rusty, parts of it broke- failed a check to save yourself, roll bad? Dead character, that sucked but oh well, roll a new one! AND we were more careful going forward, and took precautions. I one could say this gameplay style has roguelike elements to it, if you were to compare it to video games- you basically learn to play the game a new way as you go. Occasionally a character dies. Hold on lightly. I [B]don't[/B] love it for games with longer character creation processes, like DnD5e. If the PC made some bad choices and/or had really bad luck with rolls, and that led to their death? That's just DnD. But one hopes that death was seen coming and the player chose to roll the dice, or maybe they ignored the telegraphed dangers. But 5e characters, especially A5E characters, have repeatedly defeated encounters that I thought were impossible and should be avoided at the time. Sometimes a character dies in those attempts, and while the players aren't happy about it they either look to make a new character or hope that they can get raised. [/QUOTE]
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Why fear is good for PCs
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