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Why Fighter/Mage?
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<blockquote data-quote="Voadam" data-source="post: 4186242" data-attributes="member: 2209"><p>I play one in a high level recharge magic game. (rgr1/wiz5/hm(v)1/ek9/ac1) It is a lot of fun. It combines two of my favorite things about D&D, chopping into monsters well and using magic. For default vancian magic it does hold the appeal of not having to rely upon your spells entirely in combat and still being mechanically useful after using your days allotment of spells. It is an effective build for a solo game if you can heal as well (one level of ranger for cure light wound wands) though never a really strong build in D&D for large parties where specialization leads to excelling in your niche.</p><p></p><p>Clerics mechanically handle this niche well but the implied social aspects of running a cleric are not as appealing for me.</p><p></p><p>Druids handle this mechanically well as well but by default have their own organization baggage whereas warrior mages can be fully free agents and don't have to usually deal with DM views of how their classes should be played.</p><p></p><p>I'm not really a fan of spell point systems so I haven't tried out the psychic warrior class much.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4186242, member: 2209"] I play one in a high level recharge magic game. (rgr1/wiz5/hm(v)1/ek9/ac1) It is a lot of fun. It combines two of my favorite things about D&D, chopping into monsters well and using magic. For default vancian magic it does hold the appeal of not having to rely upon your spells entirely in combat and still being mechanically useful after using your days allotment of spells. It is an effective build for a solo game if you can heal as well (one level of ranger for cure light wound wands) though never a really strong build in D&D for large parties where specialization leads to excelling in your niche. Clerics mechanically handle this niche well but the implied social aspects of running a cleric are not as appealing for me. Druids handle this mechanically well as well but by default have their own organization baggage whereas warrior mages can be fully free agents and don't have to usually deal with DM views of how their classes should be played. I'm not really a fan of spell point systems so I haven't tried out the psychic warrior class much. [/QUOTE]
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