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Why Forgotten Realms is Loved
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<blockquote data-quote="JeffB" data-source="post: 7148617" data-attributes="member: 518"><p>Zhentarim- before Cyric and destruction of Zhentil Keep and all that jazz. I liken them to Thulsa Doom's cronies.</p><p></p><p>The AD&D Maps (2e were prettiest, but I prefer the sparse nature of the originals). </p><p></p><p>*If* I want more details, about anything, they most likely can be found. </p><p></p><p>It is easy to plug and play most outside materials. There is usually a region that will fit without too much work. For example, I recently plugged in the city of Khromarium and The Charnel Crypt of the Sightless Serpent (an AS&SH adventure set in "hyperborea") and the Vilhon Reach was a natural fit.</p><p></p><p>I do like that there are fewer "nations" and many places are large or small City-State type regions. The Savage Frontier, The Moonsea, The Western Heartlands, The Vast, etc.</p><p></p><p>FR1s Lankhmar like vibe.</p><p></p><p>The large and varied pantheon (though I don't like how they have become like character's in Realms Canon-sorry for the neg)</p><p></p><p>I enjoy Ed's actual game works. Volos guides..Haunted Halls (want to see whole thing though!), FR1, Els Guide (and The Realms as presented originally in there).</p><p></p><p>Pool of Radiance on my Commodore 64</p><p></p><p>If I have a plot idea, but not details, I can usually find the right pre-made antagonists/organization, some sort of history/lore/fluff that supports/reinforces the idea, a proper town/city/geographic feature/dungeon to work with/fit it into, etc. IOW, when I don't have time to weave something out of whole cloth, or have a mental block, I can usually grab a FR book of some sort and things start to fall into place.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7148617, member: 518"] Zhentarim- before Cyric and destruction of Zhentil Keep and all that jazz. I liken them to Thulsa Doom's cronies. The AD&D Maps (2e were prettiest, but I prefer the sparse nature of the originals). *If* I want more details, about anything, they most likely can be found. It is easy to plug and play most outside materials. There is usually a region that will fit without too much work. For example, I recently plugged in the city of Khromarium and The Charnel Crypt of the Sightless Serpent (an AS&SH adventure set in "hyperborea") and the Vilhon Reach was a natural fit. I do like that there are fewer "nations" and many places are large or small City-State type regions. The Savage Frontier, The Moonsea, The Western Heartlands, The Vast, etc. FR1s Lankhmar like vibe. The large and varied pantheon (though I don't like how they have become like character's in Realms Canon-sorry for the neg) I enjoy Ed's actual game works. Volos guides..Haunted Halls (want to see whole thing though!), FR1, Els Guide (and The Realms as presented originally in there). Pool of Radiance on my Commodore 64 If I have a plot idea, but not details, I can usually find the right pre-made antagonists/organization, some sort of history/lore/fluff that supports/reinforces the idea, a proper town/city/geographic feature/dungeon to work with/fit it into, etc. IOW, when I don't have time to weave something out of whole cloth, or have a mental block, I can usually grab a FR book of some sort and things start to fall into place. [/QUOTE]
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