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General Tabletop Discussion
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Why FR Is "Hated"
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<blockquote data-quote="Staffan" data-source="post: 7125394" data-attributes="member: 907"><p>My main problem with FR was the meta-plot, particularly since the formative years of the setting was spent under TSR's Comics Code-inspired "Code of Conduct." This problem showed itself primarily in two ways:</p><p></p><p>1. Plot threads from the core box and sourcebooks get resolved in novels by NPCs, and later sourcebooks assume these things have been taken care of.</p><p></p><p>1a. Since plot threads keep getting resolved (because Good always wins), new things have to be thrown into the setting every now and then, leading to things like a I-can't-believe-it's-not-Mongols invasion or ancient cities reappearing.</p><p></p><p>2. Their pantheon gets turned into a gorram soap opera, with new gods rising, old ones dying, portfolios changing hands, changing hands again, gods thought dead return, and so on and so forth. The rise of a new god should be a momentous thing, not "A new god again? Must be Tuesday."</p><p></p><p>Two of the defining traits of Eberron are, I think, direct reactions to these issues: a frozen timeline, and distant and possibly non-existent gods.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7125394, member: 907"] My main problem with FR was the meta-plot, particularly since the formative years of the setting was spent under TSR's Comics Code-inspired "Code of Conduct." This problem showed itself primarily in two ways: 1. Plot threads from the core box and sourcebooks get resolved in novels by NPCs, and later sourcebooks assume these things have been taken care of. 1a. Since plot threads keep getting resolved (because Good always wins), new things have to be thrown into the setting every now and then, leading to things like a I-can't-believe-it's-not-Mongols invasion or ancient cities reappearing. 2. Their pantheon gets turned into a gorram soap opera, with new gods rising, old ones dying, portfolios changing hands, changing hands again, gods thought dead return, and so on and so forth. The rise of a new god should be a momentous thing, not "A new god again? Must be Tuesday." Two of the defining traits of Eberron are, I think, direct reactions to these issues: a frozen timeline, and distant and possibly non-existent gods. [/QUOTE]
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