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General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
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<blockquote data-quote="Caliban" data-source="post: 7125684" data-attributes="member: 284"><p>I think the reasons it's disliked are pretty much the same reasons it's popular. </p><p></p><p>It's an easy setting to run in - most of the work has been done for you. If you don't much care for world-building and creating storylines, that's a plus. If you like to create your own stuff, it feels stifling and overcrowded. </p><p></p><p>I like to create my own stories, so I've just used bits and pieces of the Forgotten Realms in various campaigns over the years.</p><p></p><p>One campaign followed the events of the Time of Troubles, with the main adversary being an ancestor of one of the PC's that had escaped from whatever afterlife he'd been sent to during the Time of Troubles. During his escape, he ended up in a realm that AoO had created and found the Tome of Fate - it recorded the True Names of all the gods and mortals, and their fate. He learned how divine beings gained power...and how they could be killed. He erased his name from the tome, rending himself undetected by gods and mortals alike, and then made his way back to the mortal plane to set plans in motion using his newly gained knowledge. Namely - killing off all the gods and releasing mortals from their divine tyranny. I used a lot of FR lore for that one, but took everything in a much darker direction. </p><p></p><p>The next campaign was set a thousand years in the future, after a "God War" triggered by the Time of Troubles killed off all the gods and separated the FR Crystal Sphere from the rest of the multi-verse, stranding it deep in the Far Realms. I just the used the FR maps for that campaign, everything else was home brew.</p><p></p><p>My current campaign is new world, and has a homebrew cosmology, unrelated to the "Great Wheel" cosmology of 2nd edition. My own maps and storylines, but I use the FR pantheon because it's convenient.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7125684, member: 284"] I think the reasons it's disliked are pretty much the same reasons it's popular. It's an easy setting to run in - most of the work has been done for you. If you don't much care for world-building and creating storylines, that's a plus. If you like to create your own stuff, it feels stifling and overcrowded. I like to create my own stories, so I've just used bits and pieces of the Forgotten Realms in various campaigns over the years. One campaign followed the events of the Time of Troubles, with the main adversary being an ancestor of one of the PC's that had escaped from whatever afterlife he'd been sent to during the Time of Troubles. During his escape, he ended up in a realm that AoO had created and found the Tome of Fate - it recorded the True Names of all the gods and mortals, and their fate. He learned how divine beings gained power...and how they could be killed. He erased his name from the tome, rending himself undetected by gods and mortals alike, and then made his way back to the mortal plane to set plans in motion using his newly gained knowledge. Namely - killing off all the gods and releasing mortals from their divine tyranny. I used a lot of FR lore for that one, but took everything in a much darker direction. The next campaign was set a thousand years in the future, after a "God War" triggered by the Time of Troubles killed off all the gods and separated the FR Crystal Sphere from the rest of the multi-verse, stranding it deep in the Far Realms. I just the used the FR maps for that campaign, everything else was home brew. My current campaign is new world, and has a homebrew cosmology, unrelated to the "Great Wheel" cosmology of 2nd edition. My own maps and storylines, but I use the FR pantheon because it's convenient. [/QUOTE]
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