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Why FR Is "Hated"
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<blockquote data-quote="Lanefan" data-source="post: 7125724" data-attributes="member: 29398"><p>But that's the whole point! In a fantasy world you *can* do this and have it work.</p><p></p><p>I mean, neither Arthurian England nor Renaissance Italy had to worry about the Dwarves in the mountains or Elves in the forests, did they...or raiding orcs coming down out of the hills on a regular basis...</p><p></p><p>Well, every game I ever run is going to have classical Greeks and-or Romans in it somewhere, and Celtic tribes, and Vikings, one or more renaissance-era cultures, and some sort of far-eastern (Mongolian? Japanese?) cultures as well...and Dwarves and Elves and Hobbits and monsters*. In my current game I've also got variants on Egyptian, Sumerian, Persian and early French (i.e. France just after the Norse invaded and settled down) along with one or two human cultures that I've made up out of nothing. My view of fantasy history pretty much lines up with Sam Raimi and Rob Tapert: throw it all in a blender and see what fun results. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - lots and lots of monsters. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Where to me that's a point in FR's favour - there's always a bigger fish. And so there should be, whether it's higher-level characters, or deities, or immortals, or whatever.</p><p></p><p>I don't mind the PCs feeling important after a while, but no matter how big they get there needs to be something that can cause them real fear, or make them bend the knee without even thinking twice.</p><p></p><p>Yes. CSotIO is just the main city and not much else. CSotWE, which came later, kinda waves at the city but then goes on to cover much more area around it...and it's the area around it, with all the small towns and villages and adventure hooks, which makes it worthwhile.</p><p></p><p>Lan-"one of these days I really do intend to give Birthright a good run out and see what it can do"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7125724, member: 29398"] But that's the whole point! In a fantasy world you *can* do this and have it work. I mean, neither Arthurian England nor Renaissance Italy had to worry about the Dwarves in the mountains or Elves in the forests, did they...or raiding orcs coming down out of the hills on a regular basis... Well, every game I ever run is going to have classical Greeks and-or Romans in it somewhere, and Celtic tribes, and Vikings, one or more renaissance-era cultures, and some sort of far-eastern (Mongolian? Japanese?) cultures as well...and Dwarves and Elves and Hobbits and monsters*. In my current game I've also got variants on Egyptian, Sumerian, Persian and early French (i.e. France just after the Norse invaded and settled down) along with one or two human cultures that I've made up out of nothing. My view of fantasy history pretty much lines up with Sam Raimi and Rob Tapert: throw it all in a blender and see what fun results. :) * - lots and lots of monsters. :) Where to me that's a point in FR's favour - there's always a bigger fish. And so there should be, whether it's higher-level characters, or deities, or immortals, or whatever. I don't mind the PCs feeling important after a while, but no matter how big they get there needs to be something that can cause them real fear, or make them bend the knee without even thinking twice. Yes. CSotIO is just the main city and not much else. CSotWE, which came later, kinda waves at the city but then goes on to cover much more area around it...and it's the area around it, with all the small towns and villages and adventure hooks, which makes it worthwhile. Lan-"one of these days I really do intend to give Birthright a good run out and see what it can do"-efan [/QUOTE]
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