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Why FR Is "Hated"
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<blockquote data-quote="guachi" data-source="post: 7126036" data-attributes="member: 6785802"><p>Exactly. Like I said earlier, too much cruft. I'm sure there were people who loved to follow all this stuff. It You certainly see it with comic books and Star Wars. But when Star Wars wanted to do sequels, they jettisoned all of it and set it aside as some kind of alternate reality. It appears to have worked well enough.</p><p></p><p>As far as I'm concerned, anything that happened to the Realms outside of adventures should not be canon.</p><p></p><p></p><p></p><p>This is the kind of metaplot I could handle, one where the adventures actually change things in setting. If I'm playing D&D, the only thing that should affect the world are things that occur in the D&D game. The MCU is its own separate thing. The FR book-universe should be its own separate thing from the FR-game universe.</p><p></p><p>I think it's why I like Known World so much. The only novels occurred at the end of the setting's run and there weren't too many of them. The rest of the setting incorporates events from the modules or mentions how to incorporate the events from modules. This makes the game central, not some external actors in books.</p></blockquote><p></p>
[QUOTE="guachi, post: 7126036, member: 6785802"] Exactly. Like I said earlier, too much cruft. I'm sure there were people who loved to follow all this stuff. It You certainly see it with comic books and Star Wars. But when Star Wars wanted to do sequels, they jettisoned all of it and set it aside as some kind of alternate reality. It appears to have worked well enough. As far as I'm concerned, anything that happened to the Realms outside of adventures should not be canon. This is the kind of metaplot I could handle, one where the adventures actually change things in setting. If I'm playing D&D, the only thing that should affect the world are things that occur in the D&D game. The MCU is its own separate thing. The FR book-universe should be its own separate thing from the FR-game universe. I think it's why I like Known World so much. The only novels occurred at the end of the setting's run and there weren't too many of them. The rest of the setting incorporates events from the modules or mentions how to incorporate the events from modules. This makes the game central, not some external actors in books. [/QUOTE]
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