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Why FR Is "Hated"
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<blockquote data-quote="Lanefan" data-source="post: 7126601" data-attributes="member: 29398"><p>To each their own.</p><p></p><p>Oh, more than that: the Sumerians reached their height long before the Greeks got going. More like a 2000-year span.</p><p></p><p>Or you don't put the extremes right next to each other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sure there's long-range trade - usually by sea - but most common folk don't travel very far and can thus remain insular within their own culture.</p><p></p><p>The other aspect (which I also do, after a very rough and unbased-in-anything-factual fashion) is to bring the older cultures forward in a sort of what-if-they'd-lasted exercise. What if the Greeks (and Celts, and various others) hadn't been clobbered by the Romans. What if the Norse had stayed true to themselves. What if an Aztec-like culture had developed somewhere less isolated than it was? And so forth.</p><p></p><p>Yet another aspect to consider is religion. In the real world the insertion of one society's religion into another society caused massive changes (e.g. the northward spread of Christianity). But in the game world each society has its own deities and pantheon to defend it, and said deities are far more active and "real" than we're used to. Monothestic religions are uncommon, and mass conversion attempts are likely to meet much more resistance from the deities being displaced. Thus, each individual culture has a stronger and more lasting foundation in the game world than it might have had in the real one.</p><p></p><p>Lan-"also remember that in the game world there's often large tracts of wild monster-filled lands separating these various cultures"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7126601, member: 29398"] To each their own. Oh, more than that: the Sumerians reached their height long before the Greeks got going. More like a 2000-year span. Or you don't put the extremes right next to each other. :) Sure there's long-range trade - usually by sea - but most common folk don't travel very far and can thus remain insular within their own culture. The other aspect (which I also do, after a very rough and unbased-in-anything-factual fashion) is to bring the older cultures forward in a sort of what-if-they'd-lasted exercise. What if the Greeks (and Celts, and various others) hadn't been clobbered by the Romans. What if the Norse had stayed true to themselves. What if an Aztec-like culture had developed somewhere less isolated than it was? And so forth. Yet another aspect to consider is religion. In the real world the insertion of one society's religion into another society caused massive changes (e.g. the northward spread of Christianity). But in the game world each society has its own deities and pantheon to defend it, and said deities are far more active and "real" than we're used to. Monothestic religions are uncommon, and mass conversion attempts are likely to meet much more resistance from the deities being displaced. Thus, each individual culture has a stronger and more lasting foundation in the game world than it might have had in the real one. Lan-"also remember that in the game world there's often large tracts of wild monster-filled lands separating these various cultures"-efan [/QUOTE]
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