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Why FR Is "Hated"
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<blockquote data-quote="machineelf" data-source="post: 7126883" data-attributes="member: 6774924"><p>I mean this is true. But I also enjoy having a world where there are some high-level wizards or other characters my players can run into from time to time. It makes for interesting story-telling. For example, my current group just met one of the Seven Sisters of Mystra. They are curious and interested in these possibly immortal women w and the mystery surrounding them. My players seem to find that at least slightly captivating. They know there are 6 more out there, and they know the identity of one other, but they don't know more than that. Much later in the campaign when they run into a third of the Seven Sisters, it will be a cool moment for them.</p><p></p><p>Having a world where only the characters (and presumably bad NPCs) achieve very high levels, but not good NPCs for some reason, doesn't seem very believable to me.</p><p></p><p>So yes, what you say is true about explaining why high level NPCS aren't the ones going out to solve the problems your NPCs are facing, but it's a problem that I'm willing to tackle in order to keep the interesting characters in the game.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7126883, member: 6774924"] I mean this is true. But I also enjoy having a world where there are some high-level wizards or other characters my players can run into from time to time. It makes for interesting story-telling. For example, my current group just met one of the Seven Sisters of Mystra. They are curious and interested in these possibly immortal women w and the mystery surrounding them. My players seem to find that at least slightly captivating. They know there are 6 more out there, and they know the identity of one other, but they don't know more than that. Much later in the campaign when they run into a third of the Seven Sisters, it will be a cool moment for them. Having a world where only the characters (and presumably bad NPCs) achieve very high levels, but not good NPCs for some reason, doesn't seem very believable to me. So yes, what you say is true about explaining why high level NPCS aren't the ones going out to solve the problems your NPCs are facing, but it's a problem that I'm willing to tackle in order to keep the interesting characters in the game. [/QUOTE]
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Why FR Is "Hated"
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