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Why FR Is "Hated"
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<blockquote data-quote="Aldarc" data-source="post: 7127708" data-attributes="member: 5142"><p>From what I recall, clerics in Eberron, much like in Primeval Thule, typically have their powers unlocked through ritual via the church. The cleric's relationship with the church/temple is generally more important than their relationship with the deity, who are admittedly more distant, at least the Sovereign Host. It's a bit harder to argue that the Silver Flame is distant when it has a much more concrete presence than many deities in Forgotten Realms itself. But some clerics do gain divine power from outside the church, but these tend to be heretics and theologically unorthodox. Could they claim to serve other deities? Sure. But the tendency in Eberron, much like in the real world, is to interpret their divine power through the lens of preexisting faiths. "Oh, my magic comes from my faith in Dol Arrah!" Sure, a demon or some other dark power can claim they are deity, but it turns out that many dark powers themselves also believe they serve the dragon god Khyber. </p><p></p><p>There is nothing hardwired from playing Eberron as a typical game of DnD murder hobos. Kill King Kaius if you want, but doing so comes with dire consequences for the entirety of the Five Nations. People don't just randomly kill enemies in Eberron even if they have the power to do so just like in the real world. You can kill the ambassador, but that may come at the price of your life. The king may just be a level 2 aristocrat (per 3E), but have guards who are level 12 fighter/wizards. What stops them from killing the king? Probably the same thing that stops the CIA or Secret Service from killing the president. Oaths. Obligations. Law. Duty. Loyalty. Other personal ambitions. Eberron presents a world of political consequence and not a world for the fantasies of power-gaming murder hobos. </p><p></p><p>We're talking about the services of House Kundarak, a house that specializes in warding, protection, and, by extension, banking. It's not about not having high level NPCs or overshadowing PCs here. It's about the Dragonmarked houses having centuries of wealth, magical expertise, and guild services at their beck and call that is specialized in providing services pertaining to this task.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7127708, member: 5142"] From what I recall, clerics in Eberron, much like in Primeval Thule, typically have their powers unlocked through ritual via the church. The cleric's relationship with the church/temple is generally more important than their relationship with the deity, who are admittedly more distant, at least the Sovereign Host. It's a bit harder to argue that the Silver Flame is distant when it has a much more concrete presence than many deities in Forgotten Realms itself. But some clerics do gain divine power from outside the church, but these tend to be heretics and theologically unorthodox. Could they claim to serve other deities? Sure. But the tendency in Eberron, much like in the real world, is to interpret their divine power through the lens of preexisting faiths. "Oh, my magic comes from my faith in Dol Arrah!" Sure, a demon or some other dark power can claim they are deity, but it turns out that many dark powers themselves also believe they serve the dragon god Khyber. There is nothing hardwired from playing Eberron as a typical game of DnD murder hobos. Kill King Kaius if you want, but doing so comes with dire consequences for the entirety of the Five Nations. People don't just randomly kill enemies in Eberron even if they have the power to do so just like in the real world. You can kill the ambassador, but that may come at the price of your life. The king may just be a level 2 aristocrat (per 3E), but have guards who are level 12 fighter/wizards. What stops them from killing the king? Probably the same thing that stops the CIA or Secret Service from killing the president. Oaths. Obligations. Law. Duty. Loyalty. Other personal ambitions. Eberron presents a world of political consequence and not a world for the fantasies of power-gaming murder hobos. We're talking about the services of House Kundarak, a house that specializes in warding, protection, and, by extension, banking. It's not about not having high level NPCs or overshadowing PCs here. It's about the Dragonmarked houses having centuries of wealth, magical expertise, and guild services at their beck and call that is specialized in providing services pertaining to this task. [/QUOTE]
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