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General Tabletop Discussion
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Why FR Is "Hated"
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<blockquote data-quote="prosfilaes" data-source="post: 7128911" data-attributes="member: 40166"><p>And all of that can backfire on you the instant you try and change anything.</p><p></p><p>Comparing Golarion and Forgotten Realms:</p><p></p><p>They've both well-fleshed out (whereas I found the Zeitgeist setting to be insufficiently described in terms of religion, for at least one point.)</p><p></p><p>They both offer a variety of environments (Golarion's sections seem more distinct, which is good for providing sharper genre distinctions but feels a little unrealistic.)</p><p></p><p>Golarion offers very few major good NPCs; FR offers a number of them, that have solved everything in published adventures, and as published could frequently wake up, solve an adventure, and return home in time for breakfast. Given that one of the continuing questions in D&D games seems to be "why are the PCs the ones who are doing this/getting the job, besides the meta-answer that they're the PCs?", I prefer to have, at least at higher levels, the dearth of NPCs who could even in theory could do the job.</p><p></p><p>Golarion offers minimal metaplot, whereas FR seems to have blown everything up on a regular basis. Same complaint I have with Dragonlance and sympathize with on Traveller. </p><p></p><p></p><p></p><p>You could say the same about Greyhawk, Mystara, Scarred Lands, GURPS's Yrth, Golarion, Dragonlance, or any number of settings. Even if it is the most awesome source of parts, that doesn't say much about the setting as a setting.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7128911, member: 40166"] And all of that can backfire on you the instant you try and change anything. Comparing Golarion and Forgotten Realms: They've both well-fleshed out (whereas I found the Zeitgeist setting to be insufficiently described in terms of religion, for at least one point.) They both offer a variety of environments (Golarion's sections seem more distinct, which is good for providing sharper genre distinctions but feels a little unrealistic.) Golarion offers very few major good NPCs; FR offers a number of them, that have solved everything in published adventures, and as published could frequently wake up, solve an adventure, and return home in time for breakfast. Given that one of the continuing questions in D&D games seems to be "why are the PCs the ones who are doing this/getting the job, besides the meta-answer that they're the PCs?", I prefer to have, at least at higher levels, the dearth of NPCs who could even in theory could do the job. Golarion offers minimal metaplot, whereas FR seems to have blown everything up on a regular basis. Same complaint I have with Dragonlance and sympathize with on Traveller. You could say the same about Greyhawk, Mystara, Scarred Lands, GURPS's Yrth, Golarion, Dragonlance, or any number of settings. Even if it is the most awesome source of parts, that doesn't say much about the setting as a setting. [/QUOTE]
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