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Why FR Is "Hated"
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<blockquote data-quote="MackMcMacky" data-source="post: 7130809" data-attributes="member: 6876074"><p>My opinion is the Forgotten Realms had "more" source material rather than richer source material, much of it was fairly implausible (all the secret leaders of governments for example) or clumsy (failure to understand Von Thunen's Law for example) in execution. Maybe this was addressed in 3rd Edition but I had stopped tossing coins at FR by then. I suspect that the increased importance of powerful NPCs, sweeping events, etc. made module design clumsy and awkward. The shift to storyline and away from the "practical" stuff wasn't helpful. DMs were now asked to run some other DM's plotting rather than build from a more basic premise and make it their own. Add in the need to showcase Elminster and other NPCs and Factions and the focus shifts from player agency.</p></blockquote><p></p>
[QUOTE="MackMcMacky, post: 7130809, member: 6876074"] My opinion is the Forgotten Realms had "more" source material rather than richer source material, much of it was fairly implausible (all the secret leaders of governments for example) or clumsy (failure to understand Von Thunen's Law for example) in execution. Maybe this was addressed in 3rd Edition but I had stopped tossing coins at FR by then. I suspect that the increased importance of powerful NPCs, sweeping events, etc. made module design clumsy and awkward. The shift to storyline and away from the "practical" stuff wasn't helpful. DMs were now asked to run some other DM's plotting rather than build from a more basic premise and make it their own. Add in the need to showcase Elminster and other NPCs and Factions and the focus shifts from player agency. [/QUOTE]
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