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Why FR Is "Hated"
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<blockquote data-quote="Mercule" data-source="post: 7131350" data-attributes="member: 5100"><p>This. This is why I'm so hard on the Realms monopoly of 5E.</p><p></p><p>I like Eberron, and would love to see something done to make it easier for me to use. But... I've got the original guide. To be absolutely truthful, a (good) UA with rules updates is all I need. Give me an Artificer class, stats for the races, some way (feat or otherwise) on how to implement Dragonmarks, and it would be great. I've got enough experience that I could easily put most of this stuff together (the Artificer might be a pain). I just don't have the time.</p><p></p><p>I also like Greyhawk, but think it's probably time to let it rest, though I'd happily pick up an updated hardcover of the 1983 boxed set -- with or without any mechanics. Dragonlance has kinda neat, but I'm indifferent to Krynn. Never really "got" the appeal of Spelljammer or Planescape. Dark Sun was cool, but not something I'm going to use for every campaign. Birthright lived and died while I was playing WoD, so I'm not invested in it. I'm no more interested in Mystara than in the Realms, probably less (sorry, guys).</p><p></p><p>The point being, I'm not down on the Realms as the sole setting because I want to see some other setting in its place. I'm not down on it because it's a particularly weak setting (I don't care for it, but the original gray box was just "meh"; I like Planescape, Spelljammer, and Mystara much less than the core/original Realms). I'm down on the Realms being in the position it is because I'm down with <u>any</u> setting being in that position. </p><p></p><p>D&D is much, much bigger than a single setting. D&D is much more about creating your own setting and any published setting should be about helping you get a start on that. I'm watching the Realms become synonymous with D&D. That's not "managing the D&D brand" or using the Realms to strengthen it. That's killing the D&D brand while using it to promote the Forgotten Realms brand.</p><p></p><p>The way products are being handled, I wouldn't be incredibly surprised to see a bunch of Realms content moved into the 6E (or 5.5) PHB and/or DMG. They've got the Five Factions in every adventure. Why not just put them into the core rules? The human ethnicities from the Realms already made it into the PHB. Just throw a map in that shows where they come from. The DMG can have info on the governments, major NPCs, etc.). It wouldn't actually be that much more of a hard-push for the Realms. At that point, though, there's really no hope. D&D will have ended and we'll have the "Forgotten Realms Roleplaying Game". Which is why I doubt they'd actually do it -- they'd lose folks like me.</p><p></p><p>I play D&D because it provides me a bunch of information that's pretty inoffensively generic fantasy that I can use as a foundation for my own settings (sometimes, I do enjoy using a published setting). If I have to weed through a bunch of setting material or explain to folks I'm teaching the game (which I've always done a fair amount of) that the setting the books are using doesn't apply to anything we're doing, then it's not actually helping me.</p><p></p><p>But, even though 6E probably won't actually be the FRRPG, the game still seems to be drifting that way. Until they put out something that actually competes with the Realms, that's the way it's going to be. Honestly, they don't even have to put something out that competes with the Realms so much as just put something out that doesn't neatly integrate with the Realms -- mention the great dragon migration of 500 years ago, throw in a country name that isn't on the FR map. Put some weird geography in that doesn't fit so well. Whatever. Just do something that cleanly says, "Not everything is in the Realms or starts in the Realms." CoS didn't do that because it was a short jaunt to another plane and there was plenty of support for starting the characters in the Realms.</p><p></p><p>CoS is like arguing with my kids about cleaning their rooms every week. Yes, it stayed clean that one week in July -- while you were at camp. But you threw all your crap all over the place the second you got home.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7131350, member: 5100"] This. This is why I'm so hard on the Realms monopoly of 5E. I like Eberron, and would love to see something done to make it easier for me to use. But... I've got the original guide. To be absolutely truthful, a (good) UA with rules updates is all I need. Give me an Artificer class, stats for the races, some way (feat or otherwise) on how to implement Dragonmarks, and it would be great. I've got enough experience that I could easily put most of this stuff together (the Artificer might be a pain). I just don't have the time. I also like Greyhawk, but think it's probably time to let it rest, though I'd happily pick up an updated hardcover of the 1983 boxed set -- with or without any mechanics. Dragonlance has kinda neat, but I'm indifferent to Krynn. Never really "got" the appeal of Spelljammer or Planescape. Dark Sun was cool, but not something I'm going to use for every campaign. Birthright lived and died while I was playing WoD, so I'm not invested in it. I'm no more interested in Mystara than in the Realms, probably less (sorry, guys). The point being, I'm not down on the Realms as the sole setting because I want to see some other setting in its place. I'm not down on it because it's a particularly weak setting (I don't care for it, but the original gray box was just "meh"; I like Planescape, Spelljammer, and Mystara much less than the core/original Realms). I'm down on the Realms being in the position it is because I'm down with [U]any[/U] setting being in that position. D&D is much, much bigger than a single setting. D&D is much more about creating your own setting and any published setting should be about helping you get a start on that. I'm watching the Realms become synonymous with D&D. That's not "managing the D&D brand" or using the Realms to strengthen it. That's killing the D&D brand while using it to promote the Forgotten Realms brand. The way products are being handled, I wouldn't be incredibly surprised to see a bunch of Realms content moved into the 6E (or 5.5) PHB and/or DMG. They've got the Five Factions in every adventure. Why not just put them into the core rules? The human ethnicities from the Realms already made it into the PHB. Just throw a map in that shows where they come from. The DMG can have info on the governments, major NPCs, etc.). It wouldn't actually be that much more of a hard-push for the Realms. At that point, though, there's really no hope. D&D will have ended and we'll have the "Forgotten Realms Roleplaying Game". Which is why I doubt they'd actually do it -- they'd lose folks like me. I play D&D because it provides me a bunch of information that's pretty inoffensively generic fantasy that I can use as a foundation for my own settings (sometimes, I do enjoy using a published setting). If I have to weed through a bunch of setting material or explain to folks I'm teaching the game (which I've always done a fair amount of) that the setting the books are using doesn't apply to anything we're doing, then it's not actually helping me. But, even though 6E probably won't actually be the FRRPG, the game still seems to be drifting that way. Until they put out something that actually competes with the Realms, that's the way it's going to be. Honestly, they don't even have to put something out that competes with the Realms so much as just put something out that doesn't neatly integrate with the Realms -- mention the great dragon migration of 500 years ago, throw in a country name that isn't on the FR map. Put some weird geography in that doesn't fit so well. Whatever. Just do something that cleanly says, "Not everything is in the Realms or starts in the Realms." CoS didn't do that because it was a short jaunt to another plane and there was plenty of support for starting the characters in the Realms. CoS is like arguing with my kids about cleaning their rooms every week. Yes, it stayed clean that one week in July -- while you were at camp. But you threw all your crap all over the place the second you got home. [/QUOTE]
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