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Community
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Why FR Is "Hated"
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<blockquote data-quote="MechaPilot" data-source="post: 7132510" data-attributes="member: 82779"><p>Part of the problem is making the adventures so ingrained into FR. Yes, they have minuscule sections about adapting the adventure to other settings. But, all the maps are FR maps; all the NPCs are FR races, have FR names, and are tied to FR organizations; some monsters are FR-specific ones; and everything there is bound to FR history such that the LMoP and PotA actually include sections dedicated to FR history.</p><p></p><p>Every adventure set in FR feels like "Ugh. This again." because I have to sit down and figure out how much of the adventure can be adapted without requiring significant effort. And, frankly, if it requires enough effort I'm better off buying an adventure from someone else and saving myself some trouble in adapting it.</p><p></p><p>And yes, adventure adaptation is often going to be a headache for me because I typically run a homebrew setting. But, some things are far easier to adapt than others. This is why I'm so willing to snatch up the new Tomb of Annihilation, Chult is an island. I can throw it into the open seas of my world without significantly altering the world at large (I can even destroy the island when the adventure is concluded if its continued existence would clash with the themes and general feel of my setting).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7132510, member: 82779"] Part of the problem is making the adventures so ingrained into FR. Yes, they have minuscule sections about adapting the adventure to other settings. But, all the maps are FR maps; all the NPCs are FR races, have FR names, and are tied to FR organizations; some monsters are FR-specific ones; and everything there is bound to FR history such that the LMoP and PotA actually include sections dedicated to FR history. Every adventure set in FR feels like "Ugh. This again." because I have to sit down and figure out how much of the adventure can be adapted without requiring significant effort. And, frankly, if it requires enough effort I'm better off buying an adventure from someone else and saving myself some trouble in adapting it. And yes, adventure adaptation is often going to be a headache for me because I typically run a homebrew setting. But, some things are far easier to adapt than others. This is why I'm so willing to snatch up the new Tomb of Annihilation, Chult is an island. I can throw it into the open seas of my world without significantly altering the world at large (I can even destroy the island when the adventure is concluded if its continued existence would clash with the themes and general feel of my setting). [/QUOTE]
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