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Why FR Is "Hated"
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<blockquote data-quote="Aldarc" data-source="post: 7132947" data-attributes="member: 5142"><p>You may be overstating the niche-aspect of Eberron. It was originally designed as a kitchen-sink setting for 3.5e. "If it's in D&D, it has a place in Eberron" was one of the mantras and guiding design principles for the setting after all. It's niche-quality comes primarily from its magi-tech aesthetic and re-flavoring of the standard fantasy races (e.g. elves, dwarves, orcs, halflings, etc.) from their typical Tolkieneseque portrayals. </p><p></p><p>Some people's depictions of Eberron as the sort of high fantasy magic as Forgotten Realms does represent something of a mischaracterization. Eberron does not have the same sort of archmage wizards and high-level powerbrokers running around the world as the Realms. Eberron presumes a world in which people other than the setting's iconic NPCs have goals, ambitions, and achievements. They work. They collaborate. They innovate. They make use of what they have. The world is less inclined to be stuck in a technological or magical stasis for hundreds or thousands of years. The setting is less populated with high-powered NPCs, but, rather, with a lot of low-powered people who are using what little powers they have towards socio-economic ends, like normal people in any given human society would. Someone with just the Mending cantrip could make a living out of that, and they do in Eberron. The high fantasy magitech in this setting is not the product of a handful of godmode wizard NPCs, who are authorial self-inserts or past player characters of the setting, but are, instead, the product of "human" labor. That's one thing that makes Eberron great for me. The reality of human(oid) labor, innovation, and endeavor infuses the setting.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7132947, member: 5142"] You may be overstating the niche-aspect of Eberron. It was originally designed as a kitchen-sink setting for 3.5e. "If it's in D&D, it has a place in Eberron" was one of the mantras and guiding design principles for the setting after all. It's niche-quality comes primarily from its magi-tech aesthetic and re-flavoring of the standard fantasy races (e.g. elves, dwarves, orcs, halflings, etc.) from their typical Tolkieneseque portrayals. Some people's depictions of Eberron as the sort of high fantasy magic as Forgotten Realms does represent something of a mischaracterization. Eberron does not have the same sort of archmage wizards and high-level powerbrokers running around the world as the Realms. Eberron presumes a world in which people other than the setting's iconic NPCs have goals, ambitions, and achievements. They work. They collaborate. They innovate. They make use of what they have. The world is less inclined to be stuck in a technological or magical stasis for hundreds or thousands of years. The setting is less populated with high-powered NPCs, but, rather, with a lot of low-powered people who are using what little powers they have towards socio-economic ends, like normal people in any given human society would. Someone with just the Mending cantrip could make a living out of that, and they do in Eberron. The high fantasy magitech in this setting is not the product of a handful of godmode wizard NPCs, who are authorial self-inserts or past player characters of the setting, but are, instead, the product of "human" labor. That's one thing that makes Eberron great for me. The reality of human(oid) labor, innovation, and endeavor infuses the setting. [/QUOTE]
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