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Why FR Is "Hated"
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7133108" data-attributes="member: 6871653"><p>I dont really mind the FR, but I'd like if WotC design team would just make a huge step forward in time and wipe most of the map, keeping only a few major settlement gathered in kingdoms/alliance/whatever with generic themes that new players and Dm can easily understand. Something like the setting for The 7th Sea RPG, with few major kingdoms based on real life empires, in a world covered with the ruins of ancients empires with few described settlements (2 or 3 per kingdom), letting all the place in the world for DMs to put their adventures. I think FR would benefit from getting unstuck in its time/historical stasis and move toward a more swashbuckling/high magic + exploration/dungeon delve setting. This would also allow the setting to offer ''culture bonus'' instead of ''racial bonus'', depending of where you character hails from.</p><p></p><p>The Waterdeep Commonwealth (the old Sword Coast), controled by his guilds and the 5 factions, based on late medieval/renaissance Netherland, Sweden, Danemark etc.</p><p></p><p>Delzoun, the Dwarf-Home covering most of the Spine of the World, Silver Marches etc with citadels. Classic dwarven empire.</p><p></p><p>Crown of Thetyr (the old land of intrigues), based on late medieval/renaissance Spain.</p><p></p><p>Cormyr (Cormyr + Daleland), based on late medieval/renaissance France.</p><p></p><p>The land of Scars (the middle of the map with the old empires and the sea of Fallen Stars) a huge wasteland doted with ruins and small, mostly unamed settlements. Once served as the battlefield of a worldwide conflict, now inhabited by undeads and monstruosities born from the war. Expert monster hunter roam these lands to protect civilization from these creatures.</p><p></p><p>The Great Magocracy of Thay (Thay, Unther and Mulrohand), land of undeath and magic. Based on late medieval/renaissance southern Russia, Georgia and Turkey.</p><p></p><p>Rashemen (Rashemen, Narfell, the Great Glacier), based on late medieval/renaissance Poland and Eastern Europe.</p><p></p><p>The Crown of Sails (Moonshea), based on late medieval/renaissance England, Scotland and Ireland.</p><p></p><p>Then use Al-Quadim and Kara-Tur as generic arabian nights/oriental adventure setting (I dont know enough about them to say more). Anyway, just an idea I had, you can ignore my ramblings now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7133108, member: 6871653"] I dont really mind the FR, but I'd like if WotC design team would just make a huge step forward in time and wipe most of the map, keeping only a few major settlement gathered in kingdoms/alliance/whatever with generic themes that new players and Dm can easily understand. Something like the setting for The 7th Sea RPG, with few major kingdoms based on real life empires, in a world covered with the ruins of ancients empires with few described settlements (2 or 3 per kingdom), letting all the place in the world for DMs to put their adventures. I think FR would benefit from getting unstuck in its time/historical stasis and move toward a more swashbuckling/high magic + exploration/dungeon delve setting. This would also allow the setting to offer ''culture bonus'' instead of ''racial bonus'', depending of where you character hails from. The Waterdeep Commonwealth (the old Sword Coast), controled by his guilds and the 5 factions, based on late medieval/renaissance Netherland, Sweden, Danemark etc. Delzoun, the Dwarf-Home covering most of the Spine of the World, Silver Marches etc with citadels. Classic dwarven empire. Crown of Thetyr (the old land of intrigues), based on late medieval/renaissance Spain. Cormyr (Cormyr + Daleland), based on late medieval/renaissance France. The land of Scars (the middle of the map with the old empires and the sea of Fallen Stars) a huge wasteland doted with ruins and small, mostly unamed settlements. Once served as the battlefield of a worldwide conflict, now inhabited by undeads and monstruosities born from the war. Expert monster hunter roam these lands to protect civilization from these creatures. The Great Magocracy of Thay (Thay, Unther and Mulrohand), land of undeath and magic. Based on late medieval/renaissance southern Russia, Georgia and Turkey. Rashemen (Rashemen, Narfell, the Great Glacier), based on late medieval/renaissance Poland and Eastern Europe. The Crown of Sails (Moonshea), based on late medieval/renaissance England, Scotland and Ireland. Then use Al-Quadim and Kara-Tur as generic arabian nights/oriental adventure setting (I dont know enough about them to say more). Anyway, just an idea I had, you can ignore my ramblings now :p [/QUOTE]
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