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Why FR Is "Hated"
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<blockquote data-quote="Hussar" data-source="post: 7134965" data-attributes="member: 22779"><p>I'm not explaining myself well.</p><p></p><p>AFAIK, the primary draw of Forgotten Realms IS the wealth of support the Realms have. Outside of that, what does FR actually offer? It doesn't have a library of classic modules (like Greyhawk), it doesn't have a strong theme (like Ravenloft or Planescape), it doesn't have any unique hooks (like Eberron or Al-Quadim).</p><p></p><p>FR is a pretty vanilla setting. Once you take away that mountain of material, what does it actually offer me that I cannot get from any other setting? That's the point I keep trying to make. </p><p></p><p>The prime selling point of FR is the setting material. Take that away (because for me, that's not a selling point but a non-starter), and there's nothing left.</p><p></p><p>Everyone here keeps starting from the position of "I like the Realms, why don't you?" I don't dislike the Realms to be honest. I'm utterly ambivalent. I save my dislike for Planescape. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> But, even then, I can appreciate the aesthetics of Planescape. I could take Planescape, strip out 99% of the setting material and still run a recognizably Planescape campaign, simply by leveraging the themes of the setting. I could have a PS campaign that never travels to Sigil, uses a completely different cosmology, none of the factions, and it would STILL be instantly recognizable as a Planescape campaign. </p><p></p><p>Strip out the setting material from Forgotten Realms and I have a bog standard, stock, D&D campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7134965, member: 22779"] I'm not explaining myself well. AFAIK, the primary draw of Forgotten Realms IS the wealth of support the Realms have. Outside of that, what does FR actually offer? It doesn't have a library of classic modules (like Greyhawk), it doesn't have a strong theme (like Ravenloft or Planescape), it doesn't have any unique hooks (like Eberron or Al-Quadim). FR is a pretty vanilla setting. Once you take away that mountain of material, what does it actually offer me that I cannot get from any other setting? That's the point I keep trying to make. The prime selling point of FR is the setting material. Take that away (because for me, that's not a selling point but a non-starter), and there's nothing left. Everyone here keeps starting from the position of "I like the Realms, why don't you?" I don't dislike the Realms to be honest. I'm utterly ambivalent. I save my dislike for Planescape. :D But, even then, I can appreciate the aesthetics of Planescape. I could take Planescape, strip out 99% of the setting material and still run a recognizably Planescape campaign, simply by leveraging the themes of the setting. I could have a PS campaign that never travels to Sigil, uses a completely different cosmology, none of the factions, and it would STILL be instantly recognizable as a Planescape campaign. Strip out the setting material from Forgotten Realms and I have a bog standard, stock, D&D campaign. [/QUOTE]
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