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*Dungeons & Dragons
Why FR Is "Hated"
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<blockquote data-quote="Mercule" data-source="post: 7136766" data-attributes="member: 5100"><p>This. I think that, for people who like the Realms or are wholly indifferent, it's easy to miss that there's actually a pretty good level of effort for some of the adventures. That's fine, for some of them -- I'm not saying they should never produce modules that pretty much <u>must</u> be run in the Realms. I'd just like, as I've put it before, some corner of D&D where I don't have to deal with the Realms.</p><p></p><p>This thread has also made me realize that I probably don't actually have any problem with the Realms of 5E being the vanilla setting. It's a suitably blank canvas to launch people on filling in the gaps. My biggest issue is that it's ubiquitous and inescapable. I also have some issues with the Realms from previous editions and some of the detailed lore is not to my liking, but that's more the original wound, the exclusiveness in 5E is the festering around that wound.</p><p></p><p>I'd be unhappy with any setting being this prominent, but it'd be a lot better (IMO) to jettison the Realms and create something without the baggage. Then, use that setting at the same level as in PotA. I'm sure others would disagree and, maybe, the Nentir Vale experiment showed that there's no market for building an "implied setting". Or, maybe 4E just wasn't particularly viable.</p><p></p><p>Edit: Just to clarify the above couple of paragraphs, I don't think the Realms of 5E are horrible. If they weren't constantly in your face, I wouldn't mind them. I also don't think it's possible to get <u>just</u> the Realms of 5E. Where from existing fans bringing old info forward or new fans digging deeper, the Realms will always carry their weight with them.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7136766, member: 5100"] This. I think that, for people who like the Realms or are wholly indifferent, it's easy to miss that there's actually a pretty good level of effort for some of the adventures. That's fine, for some of them -- I'm not saying they should never produce modules that pretty much [U]must[/U] be run in the Realms. I'd just like, as I've put it before, some corner of D&D where I don't have to deal with the Realms. This thread has also made me realize that I probably don't actually have any problem with the Realms of 5E being the vanilla setting. It's a suitably blank canvas to launch people on filling in the gaps. My biggest issue is that it's ubiquitous and inescapable. I also have some issues with the Realms from previous editions and some of the detailed lore is not to my liking, but that's more the original wound, the exclusiveness in 5E is the festering around that wound. I'd be unhappy with any setting being this prominent, but it'd be a lot better (IMO) to jettison the Realms and create something without the baggage. Then, use that setting at the same level as in PotA. I'm sure others would disagree and, maybe, the Nentir Vale experiment showed that there's no market for building an "implied setting". Or, maybe 4E just wasn't particularly viable. Edit: Just to clarify the above couple of paragraphs, I don't think the Realms of 5E are horrible. If they weren't constantly in your face, I wouldn't mind them. I also don't think it's possible to get [U]just[/U] the Realms of 5E. Where from existing fans bringing old info forward or new fans digging deeper, the Realms will always carry their weight with them. [/QUOTE]
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