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Why FR Is "Hated"
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<blockquote data-quote="Chaosmancer" data-source="post: 7136970" data-attributes="member: 6801228"><p>You know, I can kind of see it.</p><p></p><p>It's easier if you decouple exp from fighting, so that the soldiers aren't gaining a couple hundred xp every battle, but even then it comes to a simple point. </p><p></p><p>Once a person got powerful enough to be a significant threat to the opposing side, a lot more resources were used to drop that one person. </p><p></p><p>Also, in a more cinematic world, it is possible for a fight to be a draw and both people die, so the ones who made it out the other side were just the ones good enough to get there and lucky enough to last until the war was over. </p><p></p><p>But, that's just personal head canon for something I don't know anything about.</p><p></p><p></p><p></p><p></p><p>Does that apply to the Gods?</p><p></p><p>I never played in 3.5 but I have seen stat blocks for the various deities at one point or another, and they are listed as like Wizard 20/Thief 15/ Fighter 5 or ridiculous things like that. Did they actually start at level 1 and go one adventures with the other gods to fight goblins at level 1? </p><p></p><p>That seems entirely silly right?</p><p></p><p></p><p>One of the weird things with the level system is that it is both a measure of experience and of power for the players, but for a lot of NPCs it is almost strictly a measure of power. That's something I found fascinating when someone mentioned a character who was level 3, unless she was in her temple, then she was level 20. </p><p></p><p>Her experience didn't change, but her relative power did. So having a level X person just show up can work, if there is a reason they should have such power.</p><p></p><p>And frankly, I want to steal that "different levels in different places" idea. Just not sure what to do with it yet.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7136970, member: 6801228"] You know, I can kind of see it. It's easier if you decouple exp from fighting, so that the soldiers aren't gaining a couple hundred xp every battle, but even then it comes to a simple point. Once a person got powerful enough to be a significant threat to the opposing side, a lot more resources were used to drop that one person. Also, in a more cinematic world, it is possible for a fight to be a draw and both people die, so the ones who made it out the other side were just the ones good enough to get there and lucky enough to last until the war was over. But, that's just personal head canon for something I don't know anything about. Does that apply to the Gods? I never played in 3.5 but I have seen stat blocks for the various deities at one point or another, and they are listed as like Wizard 20/Thief 15/ Fighter 5 or ridiculous things like that. Did they actually start at level 1 and go one adventures with the other gods to fight goblins at level 1? That seems entirely silly right? One of the weird things with the level system is that it is both a measure of experience and of power for the players, but for a lot of NPCs it is almost strictly a measure of power. That's something I found fascinating when someone mentioned a character who was level 3, unless she was in her temple, then she was level 20. Her experience didn't change, but her relative power did. So having a level X person just show up can work, if there is a reason they should have such power. And frankly, I want to steal that "different levels in different places" idea. Just not sure what to do with it yet. [/QUOTE]
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