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General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
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<blockquote data-quote="Lanefan" data-source="post: 7138435" data-attributes="member: 29398"><p>I suspect that, other than a few specific classes that limit the number of very high level people (e.g. Monk, Assassin), it's not as simple an equation as just doubling for each lower level. It'll be more like a J-curve - lots and lots of low-level types (relatively speaking), nowhere near as many mid-level types, but those mid-level types will then have a better chance of surviving to become high-level types.</p><p></p><p>Also, keep in mind that the distribution of those low level types among the classes probably won't reflect the makeup of the average adventuring party. Many - maybe most - of the low-levels will have those levels in fighter, earned during army or militia tours. Next most common will be low-level thieves or rogues, having earned said levels on the streets. Quite uncommon will be low-level temple clerics, lab mages, lone-wolf rangers, travelling-minstrel bards, and the like.</p><p></p><p>Yet another thing to keep in mind is that (due to what I've always seen as a fault in the game mechanics) once a level is earned it's kept for life, barring any unlucky encounters with level-drainers in games that have such. This means that many of the levelled individuals in a given place may be retired and-or inactive, though they still have their levels.</p><p></p><p>3e also gave levels to non-adventuring "classes" e.g. noble, commoner, etc. along with making adventurers somewhat more common. The non-adventuring levels were complete overkill, IMO. The commonality of adventurers, however, can easily be dialled up or down; 3e just dialled it up to about 11 or so.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7138435, member: 29398"] I suspect that, other than a few specific classes that limit the number of very high level people (e.g. Monk, Assassin), it's not as simple an equation as just doubling for each lower level. It'll be more like a J-curve - lots and lots of low-level types (relatively speaking), nowhere near as many mid-level types, but those mid-level types will then have a better chance of surviving to become high-level types. Also, keep in mind that the distribution of those low level types among the classes probably won't reflect the makeup of the average adventuring party. Many - maybe most - of the low-levels will have those levels in fighter, earned during army or militia tours. Next most common will be low-level thieves or rogues, having earned said levels on the streets. Quite uncommon will be low-level temple clerics, lab mages, lone-wolf rangers, travelling-minstrel bards, and the like. Yet another thing to keep in mind is that (due to what I've always seen as a fault in the game mechanics) once a level is earned it's kept for life, barring any unlucky encounters with level-drainers in games that have such. This means that many of the levelled individuals in a given place may be retired and-or inactive, though they still have their levels. 3e also gave levels to non-adventuring "classes" e.g. noble, commoner, etc. along with making adventurers somewhat more common. The non-adventuring levels were complete overkill, IMO. The commonality of adventurers, however, can easily be dialled up or down; 3e just dialled it up to about 11 or so. [/QUOTE]
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