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Why FR Is "Hated"
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<blockquote data-quote="MackMcMacky" data-source="post: 7138565" data-attributes="member: 6876074"><p>What has apparently been lost to you are the claims I am making. You are trying to make them fit what you are concerned with which sort of does create a bit of a straw man. </p><p></p><p>I have been very clear. I dislike multiple NPCs in FRealms. I dislike the role of multiple NPCs in FRealms modules. Now, for you, running a campaign setting may be divorced from the modules but, in my case, it's a bit more organic. I don't care if modules don't mean anything to you. The fact that the approach to modules is so very poor for so long in FRealms products is certainly not a selling point.</p><p></p><p>What amazes me is that you have consistently said, 'Just don't use this or that'. That is hardly a ringing endorsement to use a supplement. I don't want to use a campaign world where I need to ignore most of the supplied NPCs, ignore most of the modules, tone down the priests, ignore all the cataclysms, and have to rewrite a significant amount of the historic/political/social details. The map isn't particularly compelling. Mapping a large continent isn't a particularly difficult thing.</p><p></p><p>There is simply no reason for me to run Forgotten Realms and 'leave all that stuff out' or make Elminster just a sage. There is no value in that. I can and have made up my own names and my own sages. I hardly need to make up my own sage and then borrow Ed Greenwood names. Either I run a published campaign setting where I leave a significant amount of stuff in OR I run my own creation. Forgotten Realms does not meet that criteria for me and many others. Therefore, your advice to leave this or that out isn't a solution. I'm not interested in "fixing" the Forgotten Realms. There isn't enough to attract me to do so.</p><p></p><p>And your 'Mordenkainen is an adventurer' angle is just weak. Give up on creating a label and pretending it means one thing and is the all-encompassing vision for a character. I can tell you this, when I use or create NPCs I don't reduce them to one label. That just isn't particularly interesting or sophisticated.</p></blockquote><p></p>
[QUOTE="MackMcMacky, post: 7138565, member: 6876074"] What has apparently been lost to you are the claims I am making. You are trying to make them fit what you are concerned with which sort of does create a bit of a straw man. I have been very clear. I dislike multiple NPCs in FRealms. I dislike the role of multiple NPCs in FRealms modules. Now, for you, running a campaign setting may be divorced from the modules but, in my case, it's a bit more organic. I don't care if modules don't mean anything to you. The fact that the approach to modules is so very poor for so long in FRealms products is certainly not a selling point. What amazes me is that you have consistently said, 'Just don't use this or that'. That is hardly a ringing endorsement to use a supplement. I don't want to use a campaign world where I need to ignore most of the supplied NPCs, ignore most of the modules, tone down the priests, ignore all the cataclysms, and have to rewrite a significant amount of the historic/political/social details. The map isn't particularly compelling. Mapping a large continent isn't a particularly difficult thing. There is simply no reason for me to run Forgotten Realms and 'leave all that stuff out' or make Elminster just a sage. There is no value in that. I can and have made up my own names and my own sages. I hardly need to make up my own sage and then borrow Ed Greenwood names. Either I run a published campaign setting where I leave a significant amount of stuff in OR I run my own creation. Forgotten Realms does not meet that criteria for me and many others. Therefore, your advice to leave this or that out isn't a solution. I'm not interested in "fixing" the Forgotten Realms. There isn't enough to attract me to do so. And your 'Mordenkainen is an adventurer' angle is just weak. Give up on creating a label and pretending it means one thing and is the all-encompassing vision for a character. I can tell you this, when I use or create NPCs I don't reduce them to one label. That just isn't particularly interesting or sophisticated. [/QUOTE]
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