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General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
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<blockquote data-quote="hawkeyefan" data-source="post: 7138614" data-attributes="member: 6785785"><p>Nah, dude. </p><p></p><p></p><p></p><p></p><p>Uber-powerful NPCs are present in both settings. Some are threats....Iuz, Manshoon, and their ilk...others are meant to be allies...Elminster, Modenkainen, and so on. Most campaigns tend to choose a threat or two to be the main foil...it's up to the DM and the story he wants to tell. He selects the villains to be used. </p><p></p><p>He also chooses any allies the PCs may call upon. </p><p></p><p>The only FR modules I can think of that absolutely can't be ported, and which use NPCs in a heavy handed manner are the ones tied to the Avatar Trilogy. I think these are the modules you're describing, right? I'm not familar with the actual adventures so much as I'm aware of their general content. And I would likely agree with your assessment of these adventures. </p><p></p><p>It sounds to me like your opinion of the Realms has been heavily influenced by these modules, and perhaps one or two others, and then not much else. Which is fine, ultimately. </p><p></p><p>But if someone said to me that they hated Greyhawk because it's ridiculously goofy...I'd probably ask them why. And when it seemed like their entire opinion was based on the "Castle Greyhawk" adventure, and one or two other modules, then I'd likely tell them to maybe try some other stuff, or to look at setting materials beyond the modules. I'd say "Oh yeah, there is some goofy stuff here and there....but mostly that's not the case."</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7138614, member: 6785785"] Nah, dude. Uber-powerful NPCs are present in both settings. Some are threats....Iuz, Manshoon, and their ilk...others are meant to be allies...Elminster, Modenkainen, and so on. Most campaigns tend to choose a threat or two to be the main foil...it's up to the DM and the story he wants to tell. He selects the villains to be used. He also chooses any allies the PCs may call upon. The only FR modules I can think of that absolutely can't be ported, and which use NPCs in a heavy handed manner are the ones tied to the Avatar Trilogy. I think these are the modules you're describing, right? I'm not familar with the actual adventures so much as I'm aware of their general content. And I would likely agree with your assessment of these adventures. It sounds to me like your opinion of the Realms has been heavily influenced by these modules, and perhaps one or two others, and then not much else. Which is fine, ultimately. But if someone said to me that they hated Greyhawk because it's ridiculously goofy...I'd probably ask them why. And when it seemed like their entire opinion was based on the "Castle Greyhawk" adventure, and one or two other modules, then I'd likely tell them to maybe try some other stuff, or to look at setting materials beyond the modules. I'd say "Oh yeah, there is some goofy stuff here and there....but mostly that's not the case." [/QUOTE]
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Why FR Is "Hated"
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