Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Twig" data-source="post: 7139096" data-attributes="member: 31754"><p>This is the same as mentioned above where Thor or the rest of the avengers are mysteriously absent from a world altering event with no explanation given. The just-shrug-and-ignore-it excuse is extremely lazy writing and bugs me in comics, movies and any other media.</p><p></p><p>One of the things about running an RPG is that you can have the characters react the way you want. The whole deal where you are yelling at the screen "No! Don't split up again are you stupid?! Someone dies every time you do that!" And then you get frustrated and angry and never watch that show again.</p><p></p><p>And yet I see people posting events in their game where they do exactly that because "Yes, I know it is a bad idea, but it is so classic to the genre I'm going to do it anyway." No! It is not classic! It is lazy writing! The author couldn't think of a good reason for the group to split, so he just had them randomly decide to do so for no reason, just to move the plot along. Arggh! It makes me crazy!</p><p></p><p>Sorry, I kinda got off track there... Back to the point...</p><p></p><p>Sure, you can ignore the obvious solutions to a problem "because they are too easy and don't tell a good story". And if your group is fine with that then of course there is no such thing as bad-wrong-fun. But for some of us if you want a good story, then make sure you have a good reason for us to not take the easy solution.</p><p></p><p>You have a have a bunch of Demon Lords invading the Underdark? Well we have a scroll of sending and my wizard met Khelben "Blackstaff" Arunsun as part of his background. Why wouldn't I just contact him and let him know? Why wouldn't he send a warning to Elminster? By the time of the final showdown I expect that all of the high-powered casters in the realms, along with their favorite meat shields, will be there to kick some serious ass.</p><p></p><p>TL;DR: I'm not going to do something stupid just to save your plot. But this gets to your next point.</p><p></p><p></p><p></p><p>Yep, you need a reason for why the heavy hitters are not going to bother saving the world. And the reason it is a valid criticism is that the published adventure paths don't seem to have any reason for them not to. The fact that Elminster is not even a consideration in the Tyranny of Dragons adventure line is the problem.</p><p></p><p>Honestly Elminster is always a problem. Now he has the same excuse as Superman or Thor, and that is that he can't be bothered by local events, and that makes sense. But for world shattering events there needs a reason. The usual cop out is "He is away on another plane", but that gets old after awhile.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7139096, member: 31754"] This is the same as mentioned above where Thor or the rest of the avengers are mysteriously absent from a world altering event with no explanation given. The just-shrug-and-ignore-it excuse is extremely lazy writing and bugs me in comics, movies and any other media. One of the things about running an RPG is that you can have the characters react the way you want. The whole deal where you are yelling at the screen "No! Don't split up again are you stupid?! Someone dies every time you do that!" And then you get frustrated and angry and never watch that show again. And yet I see people posting events in their game where they do exactly that because "Yes, I know it is a bad idea, but it is so classic to the genre I'm going to do it anyway." No! It is not classic! It is lazy writing! The author couldn't think of a good reason for the group to split, so he just had them randomly decide to do so for no reason, just to move the plot along. Arggh! It makes me crazy! Sorry, I kinda got off track there... Back to the point... Sure, you can ignore the obvious solutions to a problem "because they are too easy and don't tell a good story". And if your group is fine with that then of course there is no such thing as bad-wrong-fun. But for some of us if you want a good story, then make sure you have a good reason for us to not take the easy solution. You have a have a bunch of Demon Lords invading the Underdark? Well we have a scroll of sending and my wizard met Khelben "Blackstaff" Arunsun as part of his background. Why wouldn't I just contact him and let him know? Why wouldn't he send a warning to Elminster? By the time of the final showdown I expect that all of the high-powered casters in the realms, along with their favorite meat shields, will be there to kick some serious ass. TL;DR: I'm not going to do something stupid just to save your plot. But this gets to your next point. Yep, you need a reason for why the heavy hitters are not going to bother saving the world. And the reason it is a valid criticism is that the published adventure paths don't seem to have any reason for them not to. The fact that Elminster is not even a consideration in the Tyranny of Dragons adventure line is the problem. Honestly Elminster is always a problem. Now he has the same excuse as Superman or Thor, and that is that he can't be bothered by local events, and that makes sense. But for world shattering events there needs a reason. The usual cop out is "He is away on another plane", but that gets old after awhile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
Top