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Why FR Is "Hated"
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<blockquote data-quote="Chaosmancer" data-source="post: 7139877" data-attributes="member: 6801228"><p>See but now you are taking your logic too far to the other extreme.</p><p></p><p>There are zero rules on what gods can do. Therefore gods can do nothing. No rule says a god can heal, bless, raise the dead. A cleric can, we have rules for that, but as far as the rules are concerned the gods are just battery packs.</p><p></p><p>There needs to be a happy medium obviously. </p><p></p><p></p><p></p><p>The rest of the party gets fed up with me sometimes though. They still poke fun at the fact I kept pushing us to return to the city to run our business and take care of the orphans we adopted instead of chasing some rumor about goblins in a forest over a month’s travel away from our base. </p><p></p><p>And, different game same group, now we are having issues because they decided to take the slow overland route to go rescue a friend instead of the faster route by magic or ship. One of them even commented on how they didn’t like the person anyways, so if they die before we get there its no big deal. </p><p></p><p>They very much seem to be a group of “if the DM suggests it, we should do it because that is the plot the DM has planned” even when that makes zero sense for the story. </p><p></p><p></p><p></p><p></p><p></p><p>But, for this to be a mistake, you have to assume our DM new those details. I will guarantee if I asked them about the Flaming Fist they will have no idea what I am talking about. They use the FR map and a few random details they remember, but they generally have no idea about the setting at all. I’m generally the one providing details like “Who is Sune?” or “What is a Shar?” This is why I tell people these games are not Forgotten Realms games, my DM grabbed the for FR because that is where DnD happens and other than that generally knows next to nothing about the setting. </p><p></p><p></p><p></p><p></p><p>Once now seems enough for some people because they had to deal with it multiple times before. To take the movie watching analogy you mentioned, they’ve seen the film 5 or 6 times already. They are already at their limit, so placing that character in a new game is enough to aggravate them.</p><p></p><p>And yes, their differences do change all of that, but we’re going to have to agree to disagree because making the point at this rate is going to involve a lot of research I don’t feel like doing. </p><p></p><p>Suffice to say, to return to comic analogies, to me you are saying Ras A’Ghul is the same as Dr. Doom is the same as Iron Man. All of them could compete or help the main character their differences don’t matter. Except Doom runs a country and has an army of robots, plus wants to conquer the world. Ras is the head of a shadow league of assassins that wants to kill the majority of humanity and Iron Man is a hero who saves the world. </p><p></p><p>But they totally could do the same things as each other. </p><p></p><p> </p><p></p><p>Please note I keep saying the “Marvel Cinematic Universe”. I’m talking strictly the movies and possibly the TV shows (I haven’t seen the TV shows I’ll admit). Based solely off the movies, we’ve got around a dozen to 18 major characters. Especially since Fox still owns the rights to F4 and X-Men, meaning those don’t count. Obviously if I was talking all Marvel Products I’d be floundering, because I’d need to talk about 70 years worth of stuff. </p><p></p><p>And how do you figure most high level people aren’t going to do anything? If, under your logic, they needed to go adventuring or doing something similar to become high level then wouldn’t they have been heroes quite often? How are the Clerics and Paladins not helping the people and yet still following the will of Helm or Torm or whoever? Sure, they may not travel to the next town over to save that town, but the town they live in and serve they will surely act to protect. Even a selfish and self-absorbed wizard knows that letting the town he buys supplies in burn underneath his nose is just going to make his life harder in the future. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>One thing about the Driz'zt novels. I've only really read the original trilogy, and in book 1 Driz'zt kills an adult dragon and loots it's hoard, that's where he gets his iconic twin scimitars.</p><p></p><p>So, yeah, he's only saving towns and regions and stuff, but we start off with soloing a dragon in its lair, which even back in the day was something only a higher level character would live through. He may not get around very much, but his territory is a place where you know an incredibly powerful adventurer lives and patrols.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7139877, member: 6801228"] See but now you are taking your logic too far to the other extreme. There are zero rules on what gods can do. Therefore gods can do nothing. No rule says a god can heal, bless, raise the dead. A cleric can, we have rules for that, but as far as the rules are concerned the gods are just battery packs. There needs to be a happy medium obviously. The rest of the party gets fed up with me sometimes though. They still poke fun at the fact I kept pushing us to return to the city to run our business and take care of the orphans we adopted instead of chasing some rumor about goblins in a forest over a month’s travel away from our base. And, different game same group, now we are having issues because they decided to take the slow overland route to go rescue a friend instead of the faster route by magic or ship. One of them even commented on how they didn’t like the person anyways, so if they die before we get there its no big deal. They very much seem to be a group of “if the DM suggests it, we should do it because that is the plot the DM has planned” even when that makes zero sense for the story. But, for this to be a mistake, you have to assume our DM new those details. I will guarantee if I asked them about the Flaming Fist they will have no idea what I am talking about. They use the FR map and a few random details they remember, but they generally have no idea about the setting at all. I’m generally the one providing details like “Who is Sune?” or “What is a Shar?” This is why I tell people these games are not Forgotten Realms games, my DM grabbed the for FR because that is where DnD happens and other than that generally knows next to nothing about the setting. Once now seems enough for some people because they had to deal with it multiple times before. To take the movie watching analogy you mentioned, they’ve seen the film 5 or 6 times already. They are already at their limit, so placing that character in a new game is enough to aggravate them. And yes, their differences do change all of that, but we’re going to have to agree to disagree because making the point at this rate is going to involve a lot of research I don’t feel like doing. Suffice to say, to return to comic analogies, to me you are saying Ras A’Ghul is the same as Dr. Doom is the same as Iron Man. All of them could compete or help the main character their differences don’t matter. Except Doom runs a country and has an army of robots, plus wants to conquer the world. Ras is the head of a shadow league of assassins that wants to kill the majority of humanity and Iron Man is a hero who saves the world. But they totally could do the same things as each other. Please note I keep saying the “Marvel Cinematic Universe”. I’m talking strictly the movies and possibly the TV shows (I haven’t seen the TV shows I’ll admit). Based solely off the movies, we’ve got around a dozen to 18 major characters. Especially since Fox still owns the rights to F4 and X-Men, meaning those don’t count. Obviously if I was talking all Marvel Products I’d be floundering, because I’d need to talk about 70 years worth of stuff. And how do you figure most high level people aren’t going to do anything? If, under your logic, they needed to go adventuring or doing something similar to become high level then wouldn’t they have been heroes quite often? How are the Clerics and Paladins not helping the people and yet still following the will of Helm or Torm or whoever? Sure, they may not travel to the next town over to save that town, but the town they live in and serve they will surely act to protect. Even a selfish and self-absorbed wizard knows that letting the town he buys supplies in burn underneath his nose is just going to make his life harder in the future. One thing about the Driz'zt novels. I've only really read the original trilogy, and in book 1 Driz'zt kills an adult dragon and loots it's hoard, that's where he gets his iconic twin scimitars. So, yeah, he's only saving towns and regions and stuff, but we start off with soloing a dragon in its lair, which even back in the day was something only a higher level character would live through. He may not get around very much, but his territory is a place where you know an incredibly powerful adventurer lives and patrols. [/QUOTE]
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