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General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
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<blockquote data-quote="prosfilaes" data-source="post: 7140422" data-attributes="member: 40166"><p>In what perspective, and why does that matter? You don't really get a need for this concept of canon until we're talking serials in multiple mediums, which really takes movies. Since the idea of canon came about with Sherlock Holmes, the idea is as old as the subject it's talking about. </p><p></p><p></p><p></p><p>Continuity with what? With the canonical works. If you're worried about continuity with Season 3, Episode 4, "The Death of Bill's Grandma", then that episode is canon. If you're not worried about continuity with the novel "TV Show: The Death of Bill's Grandma", that's because you don't treat the novels as canon. The fannish attitude may be more obsessive, but it's along the same lines.</p><p></p><p></p><p></p><p>I don't think anyone is arguing that. But if we're discussing what the FR is like, we have to establish a set of sources that are reliable--that is, a canon. And if you can't take the statement that the way you're playing Elminister in FR is not consistent with the way that he's described in the canon, then perhaps you shouldn't be in this conversation.</p><p></p><p>Canon is important in playing FR for two reasons. First place, players want to be able to make up backstories consistent with what they know of the world. They often want to be able to play in a world they know. This can go to extremes, but even at the most basic level, it can be confusing to play in a game world you know but is subtly or grossly wrong with that knowledge at various points.</p><p></p><p>Secondly, it goes back to consistency. Being able to flip to the books and say what the next town east is is terribly convenient, and it's a lot easier to keep the same over several sessions. Trying to use works outside the writer's canon can get problematic; what was once a thriving elvish city now becomes a dwarven town in the next adventure.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7140422, member: 40166"] In what perspective, and why does that matter? You don't really get a need for this concept of canon until we're talking serials in multiple mediums, which really takes movies. Since the idea of canon came about with Sherlock Holmes, the idea is as old as the subject it's talking about. Continuity with what? With the canonical works. If you're worried about continuity with Season 3, Episode 4, "The Death of Bill's Grandma", then that episode is canon. If you're not worried about continuity with the novel "TV Show: The Death of Bill's Grandma", that's because you don't treat the novels as canon. The fannish attitude may be more obsessive, but it's along the same lines. I don't think anyone is arguing that. But if we're discussing what the FR is like, we have to establish a set of sources that are reliable--that is, a canon. And if you can't take the statement that the way you're playing Elminister in FR is not consistent with the way that he's described in the canon, then perhaps you shouldn't be in this conversation. Canon is important in playing FR for two reasons. First place, players want to be able to make up backstories consistent with what they know of the world. They often want to be able to play in a world they know. This can go to extremes, but even at the most basic level, it can be confusing to play in a game world you know but is subtly or grossly wrong with that knowledge at various points. Secondly, it goes back to consistency. Being able to flip to the books and say what the next town east is is terribly convenient, and it's a lot easier to keep the same over several sessions. Trying to use works outside the writer's canon can get problematic; what was once a thriving elvish city now becomes a dwarven town in the next adventure. [/QUOTE]
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