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General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
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<blockquote data-quote="Maxperson" data-source="post: 7140533" data-attributes="member: 23751"><p>Nah. It's not that gods can do nothing. It's that each DM needs to house rule what gods can do for his individual game. House rules don't often help forum discussions about what the rules are.</p><p></p><p></p><p></p><p>Each group has its own collective personality and style. I tend to be more proactive, so when I enter a new group I tend to take over unless others in the group are the same way. That's not to say that I hog the spotlight or don't let others say and do things, but that the groups tend to behave towards me the same way yours does towards your DM. If I suggest it, they tend to go along. </p><p></p><p>Fortunately, in my current group there are three of us who are proactive, one of us DMing at any given time leaving two of us to balance each other out as players. The other two players are the kinds that tend to follow.</p><p></p><p></p><p>Well, if your DM doesn't really know the Realms, then he's not really running the Realms. Nor are the NPCs really going to be overshadowing since most of them probably are lost like the other details.</p><p></p><p></p><p></p><p>They'll be looting tombs and whatnot, not running around being heroes. They will be adventuring, but not in the same way as most PC parties. As a result, they aren't likely to be volunteering to risk death to save a city or the world.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7140533, member: 23751"] Nah. It's not that gods can do nothing. It's that each DM needs to house rule what gods can do for his individual game. House rules don't often help forum discussions about what the rules are. Each group has its own collective personality and style. I tend to be more proactive, so when I enter a new group I tend to take over unless others in the group are the same way. That's not to say that I hog the spotlight or don't let others say and do things, but that the groups tend to behave towards me the same way yours does towards your DM. If I suggest it, they tend to go along. Fortunately, in my current group there are three of us who are proactive, one of us DMing at any given time leaving two of us to balance each other out as players. The other two players are the kinds that tend to follow. Well, if your DM doesn't really know the Realms, then he's not really running the Realms. Nor are the NPCs really going to be overshadowing since most of them probably are lost like the other details. They'll be looting tombs and whatnot, not running around being heroes. They will be adventuring, but not in the same way as most PC parties. As a result, they aren't likely to be volunteering to risk death to save a city or the world. [/QUOTE]
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