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General Tabletop Discussion
*Dungeons & Dragons
Why FR Is "Hated"
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<blockquote data-quote="Lanefan" data-source="post: 7140826" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>Where lack of setting size gets in the way for me is that sometimes I want to run adventures in different climates - an arctic adventure, a jungle adventure, a desert adventure, a forest adventure - just for the variety, and that's kind of hard to do without either lots of plane-hopping or the base setting having a north-south area about the same as North and Central America.</p><p></p><p>I also want to be able to incorporate into my games the various cultures these climates historically* produced - Norse, Greek, Celtic, jungle tribes, Persian, Sumerian, etc. - which again needs the right types of places to be able to put them.</p><p></p><p>* - incorporate not in any accurate sense; my most common interaction with historical accuracy is to cheerfully wave at it as it passes by in the distance.</p><p></p><p>How I handled this with my current setting is to design and map out just a long north-south sliver, from about the arctic circle to near the equator but only covering about 30 degrees of longitude at most. The rest of the world consists thus far of a scrap-of-paper map buried in my files somewhere, along with some vague ideas not written down anywhere yet.</p><p></p><p>Thus far, other than one or two adventures that wandered off-plane, 9+ years of gaming has stayed within that area...with large parts of it still unexplored and unvisited.</p><p></p><p>Lan-"thus far my players have yet to adopt the slogan 'where the map is blank, we'll go', which I've seen happen in some other campaigns"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7140826, member: 29398"] Fair enough. Where lack of setting size gets in the way for me is that sometimes I want to run adventures in different climates - an arctic adventure, a jungle adventure, a desert adventure, a forest adventure - just for the variety, and that's kind of hard to do without either lots of plane-hopping or the base setting having a north-south area about the same as North and Central America. I also want to be able to incorporate into my games the various cultures these climates historically* produced - Norse, Greek, Celtic, jungle tribes, Persian, Sumerian, etc. - which again needs the right types of places to be able to put them. * - incorporate not in any accurate sense; my most common interaction with historical accuracy is to cheerfully wave at it as it passes by in the distance. How I handled this with my current setting is to design and map out just a long north-south sliver, from about the arctic circle to near the equator but only covering about 30 degrees of longitude at most. The rest of the world consists thus far of a scrap-of-paper map buried in my files somewhere, along with some vague ideas not written down anywhere yet. Thus far, other than one or two adventures that wandered off-plane, 9+ years of gaming has stayed within that area...with large parts of it still unexplored and unvisited. Lan-"thus far my players have yet to adopt the slogan 'where the map is blank, we'll go', which I've seen happen in some other campaigns"-efan [/QUOTE]
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