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Why FR Is "Hated"
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<blockquote data-quote="hastur_nz" data-source="post: 7147593" data-attributes="member: 40592"><p>A lot of the early adventures, at least the ones I read, did indeed feature Elminster in person. For example, the 'sample adventures' in the original grey box for AD&D i.e. 1e, and as noted the infamously terrible IMO 'convert to 2e' adventures. Sure, no-one forces you to run your games like that, but for me that put me off the Realms from day one, and also for when 2e arrived a couple of years later or whatever it was. </p><p></p><p>From memory, I don't think I ever did actually run a single adventure in the realms, simply because I didn't see anything published that took my fancy (Azure Bonds was the closest, but it was too huge), and the overall tone of the Dale-lands, which was about all there was really fleshed out much in the grey box, just didn't inspire me to make up any adventures of my own. The grey box was a mess for me - most information was thin and dumped out alphabetically, making it near impossible to really understand what this land was supposed to be like, beyond a map that just didn't really make any sense e.g. how are you supposed to trade long-distance if you can't sail a ship east to west. Eventually, when 3e came out, I ended up as a player in the Realms, and it was fine - we did a home-brew campaign from the Dalelands across the desert to finish somewhere near the west coast; I played in a few other 3.5 games in the Realms. I've only started to DM a Realms game, this year, on the Sword Coast where Elmisnter etc are obviously absent (although for fun, a certain antagonist from some books may well make a special guest appearance soon, to help move a plot point forward).</p><p></p><p>p.s. this thread is asking "what don't you like"... it's not asking for anyone to come in and get all defensive as to "why the realms is in fact so great..."</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7147593, member: 40592"] A lot of the early adventures, at least the ones I read, did indeed feature Elminster in person. For example, the 'sample adventures' in the original grey box for AD&D i.e. 1e, and as noted the infamously terrible IMO 'convert to 2e' adventures. Sure, no-one forces you to run your games like that, but for me that put me off the Realms from day one, and also for when 2e arrived a couple of years later or whatever it was. From memory, I don't think I ever did actually run a single adventure in the realms, simply because I didn't see anything published that took my fancy (Azure Bonds was the closest, but it was too huge), and the overall tone of the Dale-lands, which was about all there was really fleshed out much in the grey box, just didn't inspire me to make up any adventures of my own. The grey box was a mess for me - most information was thin and dumped out alphabetically, making it near impossible to really understand what this land was supposed to be like, beyond a map that just didn't really make any sense e.g. how are you supposed to trade long-distance if you can't sail a ship east to west. Eventually, when 3e came out, I ended up as a player in the Realms, and it was fine - we did a home-brew campaign from the Dalelands across the desert to finish somewhere near the west coast; I played in a few other 3.5 games in the Realms. I've only started to DM a Realms game, this year, on the Sword Coast where Elmisnter etc are obviously absent (although for fun, a certain antagonist from some books may well make a special guest appearance soon, to help move a plot point forward). p.s. this thread is asking "what don't you like"... it's not asking for anyone to come in and get all defensive as to "why the realms is in fact so great..." [/QUOTE]
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