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Why FR Is "Hated"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7147647" data-attributes="member: 6778044"><p>Well, the way I look at it is that evil organizations are generally lawful evil (nazis, mafia), and attract lots of neutral evil and chaotic evil individuals. Of course, the city watch and guard, mercenaries, and other combat oriented types often work under the guise of being legal and are really sadistic bastards that inflict as much pain and suffering as they can without being caught. And there's lots of opportunity for that.</p><p></p><p>Bhaal as the god of murder is simple. Assassins to start. Many mercenaries, pirates, etc. Cyricists basically got their foothold by taking over Bane's and Bhaal's churches until they returned, assuming you follow the Time of Troubles timeline. Many have probably left, but the church itself rules by fear and force among other things. Frankly, in my campaign, Cyric has never played much of a part.</p><p></p><p>There are cults to Asmodeus, but not so much the other demon princes. Devils and demons fill a different sort of niche, and while they have some followers, most can't provide spells and abilities (although warlocks can gain their power from them). Also, being that they aren't gods, it's very difficult to openly worship them. </p><p></p><p>I don't know if there's an official ruling on this, but in my campaign demons and devils can only enter the Realms if they are summoned, or a gate is opened for them. They can use trickery (any magic reaching into another plane in my campaign carries a risk that a fiend might find a way to use that conduit. Gods on the other hand can provide clerics (and formerly paladins and rangers) with their abilities, manifest as avatars or other means, or even enter the Realms by their own free will.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7147647, member: 6778044"] Well, the way I look at it is that evil organizations are generally lawful evil (nazis, mafia), and attract lots of neutral evil and chaotic evil individuals. Of course, the city watch and guard, mercenaries, and other combat oriented types often work under the guise of being legal and are really sadistic bastards that inflict as much pain and suffering as they can without being caught. And there's lots of opportunity for that. Bhaal as the god of murder is simple. Assassins to start. Many mercenaries, pirates, etc. Cyricists basically got their foothold by taking over Bane's and Bhaal's churches until they returned, assuming you follow the Time of Troubles timeline. Many have probably left, but the church itself rules by fear and force among other things. Frankly, in my campaign, Cyric has never played much of a part. There are cults to Asmodeus, but not so much the other demon princes. Devils and demons fill a different sort of niche, and while they have some followers, most can't provide spells and abilities (although warlocks can gain their power from them). Also, being that they aren't gods, it's very difficult to openly worship them. I don't know if there's an official ruling on this, but in my campaign demons and devils can only enter the Realms if they are summoned, or a gate is opened for them. They can use trickery (any magic reaching into another plane in my campaign carries a risk that a fiend might find a way to use that conduit. Gods on the other hand can provide clerics (and formerly paladins and rangers) with their abilities, manifest as avatars or other means, or even enter the Realms by their own free will. [/QUOTE]
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