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Why FR Is "Hated"
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<blockquote data-quote="Mercule" data-source="post: 7148123" data-attributes="member: 5100"><p>In this world, we have multiple, monotheistic religions that claim the others are wrong and potentially evil. I've never really figured out how that translates into mass murder, but digging too far into that would probably violate some rules of the forums.</p><p></p><p>In the Realms (and most other D&D worlds), there generally aren't any religions that claim a monopoly on "the truth about good and evil". They may disagree, but can be allies, as can their followers. Much like real world NATO soldiers could fight beside each other: The American, Brit, and German may all believe their nation is a bit better than the others, but they can still be friends and share a common goal. They may even feel that it's in everyone's best interest to have the others specialize in certain things. Heck, there's even espionage between the groups, but it's rarely at the level of actively destabilizing the others and the soldiers in the field can still get along (usually).</p><p></p><p>If you look at real world pantheons -- specifically, Greek and Egyptians -- you see a combination of peaceful coexistence and territorial strife. Zeus, Dionysus, Aphrodite, and Hera could all be venerated in the same city, by the same folks with no problem. Apollo, Athena, and Ares all had areas where they were venerated or vilified -- Athena and Apollo, especially, didn't mix and Athena won the PR war. Heck, even Set was considered a good, protector god in some areas of Egypt.</p><p></p><p>Anyway, the Realms model has very active, undeniable gods coupled with an absolute system of good and evil that comes with detection spells. So, it has the luxury of using just the happy coexistence of gods and simplifying the relationships. I'd be very interested in seeing a setting with the breadth of gods found in the Realms and Greyhawk, but with the alignment squishiness of Eberron. That's not what the Realms (or any standard-issue D&D world) gives, though.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7148123, member: 5100"] In this world, we have multiple, monotheistic religions that claim the others are wrong and potentially evil. I've never really figured out how that translates into mass murder, but digging too far into that would probably violate some rules of the forums. In the Realms (and most other D&D worlds), there generally aren't any religions that claim a monopoly on "the truth about good and evil". They may disagree, but can be allies, as can their followers. Much like real world NATO soldiers could fight beside each other: The American, Brit, and German may all believe their nation is a bit better than the others, but they can still be friends and share a common goal. They may even feel that it's in everyone's best interest to have the others specialize in certain things. Heck, there's even espionage between the groups, but it's rarely at the level of actively destabilizing the others and the soldiers in the field can still get along (usually). If you look at real world pantheons -- specifically, Greek and Egyptians -- you see a combination of peaceful coexistence and territorial strife. Zeus, Dionysus, Aphrodite, and Hera could all be venerated in the same city, by the same folks with no problem. Apollo, Athena, and Ares all had areas where they were venerated or vilified -- Athena and Apollo, especially, didn't mix and Athena won the PR war. Heck, even Set was considered a good, protector god in some areas of Egypt. Anyway, the Realms model has very active, undeniable gods coupled with an absolute system of good and evil that comes with detection spells. So, it has the luxury of using just the happy coexistence of gods and simplifying the relationships. I'd be very interested in seeing a setting with the breadth of gods found in the Realms and Greyhawk, but with the alignment squishiness of Eberron. That's not what the Realms (or any standard-issue D&D world) gives, though. [/QUOTE]
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