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Why FR Is "Hated"
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<blockquote data-quote="Yaarel" data-source="post: 7148703" data-attributes="member: 58172"><p>Your experience differs from my experience. </p><p></p><p>I played AD&D. (Actually, my friends who prefer AD&D used a fusion of 1e and 2e, using the 1e PH and DMG, but adding many 2e splatbooks and whatnot.)</p><p></p><p>The 1e source books emphasize homebrew. The DM is supposed to create their own campaign setting, and pick-and-choose which rules to use. It was normal for each DM to compile their own notebook full of the houserules and clarifications that they decided on. (In fact, official rules were so incomplete and conflictive, it was impossible to use official rules as-is, without altering them.) The campaign setting might include Westerner guns, scifi laser beams, Japanese Ninjas, whatever you want. Do it.</p><p></p><p>Official D&D is use your own imagination. The official rules are strictly suggestive for inspiration, in order to further ‘Rule 0’.</p><p></p><p>The Greyhawk campaign setting is completely separate from AD&D. This *SETTING* was a theoretical exercise to see if it was even possible to use all of the bewilderingly conflictive rules that TSR ever published, whether in products or magazines. To some degree, the enterprise was successful as long as you dont look at the details too directly.</p><p></p><p>As far as I can tell, most AD&D grognards homebrewed their own worlds with their own houserules − and never even used or referred to the Greyhawk campaign setting. Personally, my only encounter with the name ‘Greyhawk’ is when it was just a product about a city called ‘Greyhawk’, with a city map and some descriptions about its neighborhoods. As far as I am concern, an entire TRS world called ‘Greyhawk’ lacks existence. I never encountered World of Greyhawk products. Nor do I want to.</p><p></p><p>In my experience, the only "official" products for AD&D are the PH, DMG, and MM. And these three products are supposed to be heavily altered.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7148703, member: 58172"] Your experience differs from my experience. I played AD&D. (Actually, my friends who prefer AD&D used a fusion of 1e and 2e, using the 1e PH and DMG, but adding many 2e splatbooks and whatnot.) The 1e source books emphasize homebrew. The DM is supposed to create their own campaign setting, and pick-and-choose which rules to use. It was normal for each DM to compile their own notebook full of the houserules and clarifications that they decided on. (In fact, official rules were so incomplete and conflictive, it was impossible to use official rules as-is, without altering them.) The campaign setting might include Westerner guns, scifi laser beams, Japanese Ninjas, whatever you want. Do it. Official D&D is use your own imagination. The official rules are strictly suggestive for inspiration, in order to further ‘Rule 0’. The Greyhawk campaign setting is completely separate from AD&D. This *SETTING* was a theoretical exercise to see if it was even possible to use all of the bewilderingly conflictive rules that TSR ever published, whether in products or magazines. To some degree, the enterprise was successful as long as you dont look at the details too directly. As far as I can tell, most AD&D grognards homebrewed their own worlds with their own houserules − and never even used or referred to the Greyhawk campaign setting. Personally, my only encounter with the name ‘Greyhawk’ is when it was just a product about a city called ‘Greyhawk’, with a city map and some descriptions about its neighborhoods. As far as I am concern, an entire TRS world called ‘Greyhawk’ lacks existence. I never encountered World of Greyhawk products. Nor do I want to. In my experience, the only "official" products for AD&D are the PH, DMG, and MM. And these three products are supposed to be heavily altered. [/QUOTE]
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