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<blockquote data-quote="Ilbranteloth" data-source="post: 7148797" data-attributes="member: 6778044"><p>No, it wasn't. Either one of Gary's editorials, or Sage Advice indicated that only Sage Advice and articles notated as "official" were official. </p><p></p><p>The preface of <em>Deities and Demigods</em>: "This book should be used as a beginning framework by the DM. Sample it, take what is wanted...it is the duty of the DM to add to, change, and otherwise modify the information in these pages for use in a campaign."</p><p></p><p>This also alludes to it, although it's not the article I'm looking for. This is from Gary's article "Poker, Chess & the AD&D System" in issue #67: " Thus, when you get information in these pages which bears the “official” stamp, that means it can immediately be used in game play."</p><p></p><p>That's "can" not "must." </p><p></p><p>Here's an interesting letter to the editor from Gary about somebody else's article(!):</p><p>"Dear editor: There are a couple of problems with Robert Barrow’s article, “Aiming for Realism in Archery,” in issue #58 of DRAGON™ Magazine. From my standpoint, it seems that the good author spends too much time with modern archery and has read nothing of medieval history dealing with the subject. English long-bowmen were set to practicing their aim at 200 to 220 paces. Let’s call that 180 yards. According to eyewitness accounts, the searchers could hit a butt of two feet width more often than not at that range. In a similar vein, Genoese crossbowmen were desirable troops because (when their strings weren’t wet) their weapons outranged the longbow. The most important issue, however, is complication. For all of the work and time the author suggests is necessary to add “realism” to archery in D&D® gaming, is the game more fun because of it? I, for one, don’t think so; and when all is said and done the course of play is not materially affected for the better by the inclusion of complicated archery rules.</p><p></p><p>E. Gary GygaxLake Geneva, Wi"</p><p></p><p>Found it:</p><p></p><p>Sage Advice, Issue #76: </p><p>"Is everything that appears in DRAGON Magazine an official rule change or addition?"</p><p></p><p>"No. Virtually all of the magazine's contents are not official, excepting only those writings that are defined as official, either by their nature (such as most articles written by E. Gary Gygax, which are "automatically" official) or by a note prefacing the article that indicates it should be considered official. For the most part, the material in DRAGON Magazine is intended only as possible suggestions for referees and players to adopt into their campaigns if they so choose. No one is obligated to use any of the material in the magazine, but if you try something ou tand you find you like it, have fun with it."</p><p></p><p>It wasn't until 3e that Dragon magazine was 100% official.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7148797, member: 6778044"] No, it wasn't. Either one of Gary's editorials, or Sage Advice indicated that only Sage Advice and articles notated as "official" were official. The preface of [I]Deities and Demigods[/I]: "This book should be used as a beginning framework by the DM. Sample it, take what is wanted...it is the duty of the DM to add to, change, and otherwise modify the information in these pages for use in a campaign." This also alludes to it, although it's not the article I'm looking for. This is from Gary's article "Poker, Chess & the AD&D System" in issue #67: " Thus, when you get information in these pages which bears the “official” stamp, that means it can immediately be used in game play." That's "can" not "must." Here's an interesting letter to the editor from Gary about somebody else's article(!): "Dear editor: There are a couple of problems with Robert Barrow’s article, “Aiming for Realism in Archery,” in issue #58 of DRAGON™ Magazine. From my standpoint, it seems that the good author spends too much time with modern archery and has read nothing of medieval history dealing with the subject. English long-bowmen were set to practicing their aim at 200 to 220 paces. Let’s call that 180 yards. According to eyewitness accounts, the searchers could hit a butt of two feet width more often than not at that range. In a similar vein, Genoese crossbowmen were desirable troops because (when their strings weren’t wet) their weapons outranged the longbow. The most important issue, however, is complication. For all of the work and time the author suggests is necessary to add “realism” to archery in D&D® gaming, is the game more fun because of it? I, for one, don’t think so; and when all is said and done the course of play is not materially affected for the better by the inclusion of complicated archery rules. E. Gary GygaxLake Geneva, Wi" Found it: Sage Advice, Issue #76: "Is everything that appears in DRAGON Magazine an official rule change or addition?" "No. Virtually all of the magazine's contents are not official, excepting only those writings that are defined as official, either by their nature (such as most articles written by E. Gary Gygax, which are "automatically" official) or by a note prefacing the article that indicates it should be considered official. For the most part, the material in DRAGON Magazine is intended only as possible suggestions for referees and players to adopt into their campaigns if they so choose. No one is obligated to use any of the material in the magazine, but if you try something ou tand you find you like it, have fun with it." It wasn't until 3e that Dragon magazine was 100% official. [/QUOTE]
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