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Why FR Is "Hated"
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7151630" data-attributes="member: 12388"><p>No, I believe it is correct.</p><p></p><p><em>Faiths & Avatars</em>, published in 1996 and thus post-Time of Troubles, formalized <em>for the Realms</em> the rules for how deities gain and lose power, what is and is not precisely known about that process, how mortals view the concept of worship, and a host of other issues related to divine business in the Realms. </p><p></p><p>While 1E Legends & Lore (aka Deities & Demigods) did a good job of providing DMs with material for their campaigns, it's not the case that this book set down rules for how deities function in published campaign worlds. Indeed, L&L predates the published Realms by about six years, and F&P by sixteen.</p><p></p><p>That, and L&L makes clear (on page 5) that "the most important thing to remember " [about the] book is that it is a list of guidelines, not rules. It's an aid for the DM, not a set of instructions. </p><p></p><p>Until F&P, the deities of the Realms--at least the evil ones--were arrogant and content in their power--they thought nothing of striking down mortals that irked them, as Bane did to an unfortunate mortal in Aglarond--and eager to seek more power (thus the theft of the Tablets of Fate).</p><p></p><p>The Time of Troubles changed that. </p><p></p><p>My mistake in my last post was that I should have indicated that the transition from 1E to 2E involved not just in-world stories for all the rules changes, but in-world stories for some of the behind the scenes housecleaning and organizing that TSR undertook for the Realms, such as the changes to divine pantheons and the introduction of rules for how many divine matters work.</p><p></p><p>A hole in my knowledge has to do with L&L for 2nd edition: Does it keep its predecessor's role as a guidebook (and not rulebook)?</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7151630, member: 12388"] No, I believe it is correct. [i]Faiths & Avatars[/i], published in 1996 and thus post-Time of Troubles, formalized [I]for the Realms[/I] the rules for how deities gain and lose power, what is and is not precisely known about that process, how mortals view the concept of worship, and a host of other issues related to divine business in the Realms. While 1E Legends & Lore (aka Deities & Demigods) did a good job of providing DMs with material for their campaigns, it's not the case that this book set down rules for how deities function in published campaign worlds. Indeed, L&L predates the published Realms by about six years, and F&P by sixteen. That, and L&L makes clear (on page 5) that "the most important thing to remember " [about the] book is that it is a list of guidelines, not rules. It's an aid for the DM, not a set of instructions. Until F&P, the deities of the Realms--at least the evil ones--were arrogant and content in their power--they thought nothing of striking down mortals that irked them, as Bane did to an unfortunate mortal in Aglarond--and eager to seek more power (thus the theft of the Tablets of Fate). The Time of Troubles changed that. My mistake in my last post was that I should have indicated that the transition from 1E to 2E involved not just in-world stories for all the rules changes, but in-world stories for some of the behind the scenes housecleaning and organizing that TSR undertook for the Realms, such as the changes to divine pantheons and the introduction of rules for how many divine matters work. A hole in my knowledge has to do with L&L for 2nd edition: Does it keep its predecessor's role as a guidebook (and not rulebook)? [/QUOTE]
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