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Why FR Is "Hated"
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<blockquote data-quote="GMforPowergamers" data-source="post: 7153597" data-attributes="member: 67338"><p>yes, let the flow of the game decide the themes and tropes of the game, not before hand. Even if you all agree before hand it can quickly spread into something you didn't see coming... also why I like using homebrew settings, more leeway like that.</p><p></p><p>yea, I embrace that... I create 2-3 'cardboard cut out minons (but make sure to watch who to elevate if something hits a good spot) and 1 big pain super villion, and one total joke super villain...that normally gets me through the first few games until I get my feet wet and modfie on the fly...</p><p></p><p></p><p> The D6 system is very narrative driven, and fights are fast so it worked out...but yea without deuse ex machine or just plain "ok you know X" superhero stories are a lot of detective work...</p><p></p><p></p><p>You miss understand the problem if you think any of that is the solution. The player in no way had a problem with it he just was sure I was wrong... infact every time it came up he used the same passive BS I see in FR games all the time (and one of the reasons I hate running/playing the setting) "Yea in your world it's X, but in the real world its Y"</p><p></p><p></p><p>and it isn't just NPCs, its locations... my go to FR example is back when I was just learning the lore and I had 3 players that knew way more then me (each a bit more then the last until the guy who still to this day has read ever novel...)they and another guy who was about as knowledged as me talked me into running a 7 person realms game...and my thought was pretty much what you just said, if I don't bring them in, then I don't have to deal with them.</p><p></p><p>Then I made the mistake of having a Red Wizard threat... the High mage of Evocation and the High mage of I think it was transmutation were poltical rivals, and the transmutter guy was building a force with the Necro and Abjur guy to strom the boarder of the clossest neighbor... I had set it all up to make the PCs the big heroes, by using an NPC Red Wizard woman of Evocation they already meet at an enclaive (In 3e they sold magic items) tell the PCs how to stop it, by fighting a hard challenge Red Wizard Transmutter... they beat him whole plot falls apart and she can sneak them into the camp but can't help once there... I thought it a cool little adventure inbetween the stuff going on in and around the game...</p><p></p><p>BOOM my game exploded because I didn't read ahead enough, they insisted on going to see the queen of XXXXX place and I said her seneschal wont let you in...all three players called BS. So I told them she was busy, and they made a big deal about they...I said the queen doesn't have the forces like you guys (9th level PCs) and she would ask you to handle it anyway... but surprise the queen is a member of the JLM and a seven sister who happens to not only be stated as a 30th level sorcerer, but they know all about how her forces are armed and they hate thy, and they should be handling it...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7153597, member: 67338"] yes, let the flow of the game decide the themes and tropes of the game, not before hand. Even if you all agree before hand it can quickly spread into something you didn't see coming... also why I like using homebrew settings, more leeway like that. yea, I embrace that... I create 2-3 'cardboard cut out minons (but make sure to watch who to elevate if something hits a good spot) and 1 big pain super villion, and one total joke super villain...that normally gets me through the first few games until I get my feet wet and modfie on the fly... The D6 system is very narrative driven, and fights are fast so it worked out...but yea without deuse ex machine or just plain "ok you know X" superhero stories are a lot of detective work... You miss understand the problem if you think any of that is the solution. The player in no way had a problem with it he just was sure I was wrong... infact every time it came up he used the same passive BS I see in FR games all the time (and one of the reasons I hate running/playing the setting) "Yea in your world it's X, but in the real world its Y" and it isn't just NPCs, its locations... my go to FR example is back when I was just learning the lore and I had 3 players that knew way more then me (each a bit more then the last until the guy who still to this day has read ever novel...)they and another guy who was about as knowledged as me talked me into running a 7 person realms game...and my thought was pretty much what you just said, if I don't bring them in, then I don't have to deal with them. Then I made the mistake of having a Red Wizard threat... the High mage of Evocation and the High mage of I think it was transmutation were poltical rivals, and the transmutter guy was building a force with the Necro and Abjur guy to strom the boarder of the clossest neighbor... I had set it all up to make the PCs the big heroes, by using an NPC Red Wizard woman of Evocation they already meet at an enclaive (In 3e they sold magic items) tell the PCs how to stop it, by fighting a hard challenge Red Wizard Transmutter... they beat him whole plot falls apart and she can sneak them into the camp but can't help once there... I thought it a cool little adventure inbetween the stuff going on in and around the game... BOOM my game exploded because I didn't read ahead enough, they insisted on going to see the queen of XXXXX place and I said her seneschal wont let you in...all three players called BS. So I told them she was busy, and they made a big deal about they...I said the queen doesn't have the forces like you guys (9th level PCs) and she would ask you to handle it anyway... but surprise the queen is a member of the JLM and a seven sister who happens to not only be stated as a 30th level sorcerer, but they know all about how her forces are armed and they hate thy, and they should be handling it... [/QUOTE]
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