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Why FR Is "Hated"
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<blockquote data-quote="Chaosmancer" data-source="post: 7154242" data-attributes="member: 6801228"><p>Okay, so if I understand you correctly you would like a rulebook with zero flavor text. </p><p></p><p>I am sorry to say that will never happen, and I think you know that will never happen. I'd really prefer if the books were a little more neutral, but it simply isn't going to happen to the degree where there will be zero assumptions made by the book. You will always have to fight that fight. </p><p></p><p></p><p></p><p>So, you either don't use the rules, or you tell your players "We are only using the mechanics of the game, ignore all of the flavor text in the book, none of it applies to my homebrewed world."</p><p></p><p>Of course, then you need to provide that same detail to the players, through a packet or a website or something similar.</p><p></p><p></p><p>And of course, if you're taking that sort of step anyways, removing the divine magic and divine classes from the game and making your vision of a world work isn't that much more work. </p><p></p><p></p><p>On the player aspect, if someone feels that strongly about the divine in DnD that they would consider playing a pious character idolatry.... then I imagine they aren't going to play a pious character. The majority of my players don't end up picking any gods (which is why my poor pantheon I've spent so much time refining has largely gone unused) and so it is a non-issue at my table. If someone gets offended because those deities even exist and other players interact with them.... I'm not sure what to say. Luckily, it is a bridge I don't think I'll ever need to cross. </p><p></p><p></p><p>But, at this point nearly three years into it, they aren't going to create a player's handbook or DMG or Monster Manual that has zero flavor text. That is simply something that would make no sense for them to do, and actually it wouldn't be that hard to do if you have a PDF. Copy and paste the rules you want, leave out the rest, print that and give it to your players. It'd be time consuming, but not hard.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7154242, member: 6801228"] Okay, so if I understand you correctly you would like a rulebook with zero flavor text. I am sorry to say that will never happen, and I think you know that will never happen. I'd really prefer if the books were a little more neutral, but it simply isn't going to happen to the degree where there will be zero assumptions made by the book. You will always have to fight that fight. So, you either don't use the rules, or you tell your players "We are only using the mechanics of the game, ignore all of the flavor text in the book, none of it applies to my homebrewed world." Of course, then you need to provide that same detail to the players, through a packet or a website or something similar. And of course, if you're taking that sort of step anyways, removing the divine magic and divine classes from the game and making your vision of a world work isn't that much more work. On the player aspect, if someone feels that strongly about the divine in DnD that they would consider playing a pious character idolatry.... then I imagine they aren't going to play a pious character. The majority of my players don't end up picking any gods (which is why my poor pantheon I've spent so much time refining has largely gone unused) and so it is a non-issue at my table. If someone gets offended because those deities even exist and other players interact with them.... I'm not sure what to say. Luckily, it is a bridge I don't think I'll ever need to cross. But, at this point nearly three years into it, they aren't going to create a player's handbook or DMG or Monster Manual that has zero flavor text. That is simply something that would make no sense for them to do, and actually it wouldn't be that hard to do if you have a PDF. Copy and paste the rules you want, leave out the rest, print that and give it to your players. It'd be time consuming, but not hard. [/QUOTE]
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