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Why FR Is "Hated"
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<blockquote data-quote="pemerton" data-source="post: 7154456" data-attributes="member: 42582"><p>But maybe the evil priest and the cultists get their powers from demons and other dark beings that aren't gods . . .</p><p></p><p>Early D&D certainly presumed that clerics were (by default) Lawful which meant (roughly) good - so Chaotic "clerics" were labelled <em>anti-clerics</em> and the chief among them were <em>evil high priests</em>. And in original AD&D, it is very easy to treat clerics and paladins as (basically) mediaeval holy warriors, given their armour and weapon rules, their spell load-outs and related special abilities, etc. In fact it was often noted (eg in Dragon articles) that the cleric class wasn't a very good fit for polytheism because it seemed to make little sense that a cleric of the god of knowledge would use the same spells, armour and weapons as a cleric of the god of swords.</p><p></p><p>Of course druids were there from the early days, but they can easily be treated in the same way that many presentations of early mediaeval Europe handle the spread of Christianity - worshippers of the "old gods" and the spirits of nature whose power is now fading.</p><p></p><p>DDG presented numerous polytheistic options, but didn't have very substantial rules on how to integrate them with the cleric class. I think it's 2nd ed AD&D that really embraces the polytheistic idea with its specialty priests, spheres of priestly magic, etc. And then 3E and 5e continue this in a watered-down fashion with their domain rules. (4e went much more back to the classic approach.)</p><p></p><p>The Valar aren't gods. There is only creator ("The One", Eru Iluvatar). The Valar are analogous to angels.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7154456, member: 42582"] But maybe the evil priest and the cultists get their powers from demons and other dark beings that aren't gods . . . Early D&D certainly presumed that clerics were (by default) Lawful which meant (roughly) good - so Chaotic "clerics" were labelled [I]anti-clerics[/I] and the chief among them were [I]evil high priests[/I]. And in original AD&D, it is very easy to treat clerics and paladins as (basically) mediaeval holy warriors, given their armour and weapon rules, their spell load-outs and related special abilities, etc. In fact it was often noted (eg in Dragon articles) that the cleric class wasn't a very good fit for polytheism because it seemed to make little sense that a cleric of the god of knowledge would use the same spells, armour and weapons as a cleric of the god of swords. Of course druids were there from the early days, but they can easily be treated in the same way that many presentations of early mediaeval Europe handle the spread of Christianity - worshippers of the "old gods" and the spirits of nature whose power is now fading. DDG presented numerous polytheistic options, but didn't have very substantial rules on how to integrate them with the cleric class. I think it's 2nd ed AD&D that really embraces the polytheistic idea with its specialty priests, spheres of priestly magic, etc. And then 3E and 5e continue this in a watered-down fashion with their domain rules. (4e went much more back to the classic approach.) The Valar aren't gods. There is only creator ("The One", Eru Iluvatar). The Valar are analogous to angels. [/QUOTE]
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