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Why FR Is "Hated"
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<blockquote data-quote="pemerton" data-source="post: 7155403" data-attributes="member: 42582"><p>But that is the word used in the book. It's not necessarily the word used by the people of the gameworld. It leaves open that, in my campaign, when you choose "a" god for your cleric you can only choose <em>the</em> god that exists in that world.</p><p></p><p>I think that classic D&D - with its holy warriors in the form of clerics and paladins, and its demon-worshipping cultists in the form of anti-clerics/evil high priests and (perhaps) anti-paladins - makes it trivially easy to play a setting with miracle-working servants of the divinity who oppose cultists and sorcerers who get their magic from dark spirits.</p><p></p><p>ICE's Middle Earth RPG, which has a class list fairly similar to D&D's, uses more-or-less this set-up in its incorporation of clerics into its version of Middle Earth.</p><p></p><p>It's only when you get to 2nd ed, and all these specialty priests become a major thing, that the mechanics of the game make it hard to make the gameworld non-polytheistic (without ignoring or cutting all that stuff).</p><p></p><p>(And just for completeness: I don't think the sort of "monotheistic" classic D&D I'm describing would at all answer [MENTION=58172]Yaarel[/MENTION]'s concerns, for the reasons I posted not far upthread.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7155403, member: 42582"] But that is the word used in the book. It's not necessarily the word used by the people of the gameworld. It leaves open that, in my campaign, when you choose "a" god for your cleric you can only choose [I]the[/I] god that exists in that world. I think that classic D&D - with its holy warriors in the form of clerics and paladins, and its demon-worshipping cultists in the form of anti-clerics/evil high priests and (perhaps) anti-paladins - makes it trivially easy to play a setting with miracle-working servants of the divinity who oppose cultists and sorcerers who get their magic from dark spirits. ICE's Middle Earth RPG, which has a class list fairly similar to D&D's, uses more-or-less this set-up in its incorporation of clerics into its version of Middle Earth. It's only when you get to 2nd ed, and all these specialty priests become a major thing, that the mechanics of the game make it hard to make the gameworld non-polytheistic (without ignoring or cutting all that stuff). (And just for completeness: I don't think the sort of "monotheistic" classic D&D I'm describing would at all answer [MENTION=58172]Yaarel[/MENTION]'s concerns, for the reasons I posted not far upthread.) [/QUOTE]
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