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Why FR Is "Hated"
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<blockquote data-quote="pemerton" data-source="post: 7155428" data-attributes="member: 42582"><p>The theological and like merits of the issue I leave to [MENTION=58172]Yaarel[/MENTION].</p><p></p><p>But I am working from this post:</p><p></p><p style="margin-left: 20px"></p><p></p><p>As I read that post, the divinity <em>in the gameworld</em> manifests just as (the monotheist we are discussing believes that) it does in the real world. In both cases, it is via providential events and human goodness. And so the monotheistic player is not, in playing his/her character, obliged to entertain or affirm the existence of any false god.</p><p></p><p>The actual gameplay challenges I identified upthread - one is about how to handle clerics (probably they have to go altogether - miracle-workers with a special connection to the divinity seem to be at odds with the providential/"via human goodness" account of the manifestation of the divine), and the other is about how to allow ingame events to be interpreted by players in a providential fashion (which rules out a certain sort of "hard sim" understanding of the randomness of the dice rolls corresponding to or reflecting the randomness of the gameworld).</p><p></p><p>As I also posted, the first of these challenges is not one I've ever tried to meet - my fantasy games typically have miracle workers drawing powers from divine beings. But the second is quite important to me in my RPGing, because I see it as necessary if a player is able to play a truly faithful PC, as opposed to a PC who naively believes in providence when the world is, in fact, a Conan-esque world of cold indifference to human concerns.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7155428, member: 42582"] The theological and like merits of the issue I leave to [MENTION=58172]Yaarel[/MENTION]. But I am working from this post: [indent][/indent] As I read that post, the divinity [I]in the gameworld[/I] manifests just as (the monotheist we are discussing believes that) it does in the real world. In both cases, it is via providential events and human goodness. And so the monotheistic player is not, in playing his/her character, obliged to entertain or affirm the existence of any false god. The actual gameplay challenges I identified upthread - one is about how to handle clerics (probably they have to go altogether - miracle-workers with a special connection to the divinity seem to be at odds with the providential/"via human goodness" account of the manifestation of the divine), and the other is about how to allow ingame events to be interpreted by players in a providential fashion (which rules out a certain sort of "hard sim" understanding of the randomness of the dice rolls corresponding to or reflecting the randomness of the gameworld). As I also posted, the first of these challenges is not one I've ever tried to meet - my fantasy games typically have miracle workers drawing powers from divine beings. But the second is quite important to me in my RPGing, because I see it as necessary if a player is able to play a truly faithful PC, as opposed to a PC who naively believes in providence when the world is, in fact, a Conan-esque world of cold indifference to human concerns. [/QUOTE]
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