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Why FR Is "Hated"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7156498" data-attributes="member: 6778044"><p>Well, to start with, even our own earth isn't monotheistic. It has monotheistic religions, but at the same time there are polytheistic religions too. And there are also philosophical beliefs that don't focus on a god, or spirit-based faiths that also don't believe in a god. </p><p></p><p>So adding one would be trivial. For that matter, it wouldn't be hard to turn the Church of Bane or the Church of Cyric into a monotheistic religion, where they insist that their god is the only true god and the others are nothing but powerful creatures akin to demons and devils and not worthy of worship.</p><p></p><p>But I don't think that's what [MENTION=58172]Yaarel[/MENTION] is referring to. He seems to want a game where the entire system follows a single monotheistic religion, if any. </p><p></p><p>Even the Realms doesn't indicate there is a single religion (with the Faerun pantheon "one religion"). In <em>Faiths & Avatars</em> it specifies 8 regions around the world, with seven different "religions." All are polytheistic, although the Chultan pantheon is only two gods. Other than Mulhorand and Chult, the other religions are from different campaign settings, all attached to the Realms by TSR - Kara-Tur, Zakhara, and Maztica. </p><p></p><p>I don't particularly care whether D&D has presented something in a certain way. As I've said, the fluff in the books is only relevant to me if I like it (well, in terms of Realms lore I include much of what I don't like too, simply because the real world is full of stuff I don't like, so the Realms probably should reflect that too).</p><p></p><p>Sorcerers are one. Not because I don't like the sorcerer per se. I just don't care for the lore, nor that (particularly in 3.x) they just got the same spells as wizards. In my campaign, arcane spells can be more complex, because the spell formula, and the verbal, material, and somatic components all worth together to shape the magic. Sorcerers in my world are shaping the magic as they cast it, using only somatic components. They don't have spells (although later on they learn a handful, essentially by reverse engineering), they just shape the magic. There is also a greater chance of something going wrong for a sorcerer than a wizard, although a spell focus helps.</p><p></p><p>Sorcery <em>is</em> the magic of dragons, although they are intelligent enough that they can learn actual spells as a wizard as well. These are usually metallic dragons that spend a lot of time in humanoid form (more elvish) in civilization as a wizard. So it is likely (and certainly a leading theory) that sorcerers are descended from "dragonborn" who are simply the child of a shapeshifted male dragon and a human or elven female.</p><p></p><p>The real point being that really nothing in the books is required to be used as written in your campaign. The amount of actual text in the PHB and DMG that reverences the Forgotten Realms or polytheism is quite small, and are essentially examples, quotes, or sidebars. In fact, I'd say that they were written in such a way that if they had started with several adventures set in Greyhawk, that it would have been seen as the "default" setting. In the <em>Starter Set</em>, LMoP could easily have been flavored for Greyhawk.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7156498, member: 6778044"] Well, to start with, even our own earth isn't monotheistic. It has monotheistic religions, but at the same time there are polytheistic religions too. And there are also philosophical beliefs that don't focus on a god, or spirit-based faiths that also don't believe in a god. So adding one would be trivial. For that matter, it wouldn't be hard to turn the Church of Bane or the Church of Cyric into a monotheistic religion, where they insist that their god is the only true god and the others are nothing but powerful creatures akin to demons and devils and not worthy of worship. But I don't think that's what [MENTION=58172]Yaarel[/MENTION] is referring to. He seems to want a game where the entire system follows a single monotheistic religion, if any. Even the Realms doesn't indicate there is a single religion (with the Faerun pantheon "one religion"). In [I]Faiths & Avatars[/I] it specifies 8 regions around the world, with seven different "religions." All are polytheistic, although the Chultan pantheon is only two gods. Other than Mulhorand and Chult, the other religions are from different campaign settings, all attached to the Realms by TSR - Kara-Tur, Zakhara, and Maztica. I don't particularly care whether D&D has presented something in a certain way. As I've said, the fluff in the books is only relevant to me if I like it (well, in terms of Realms lore I include much of what I don't like too, simply because the real world is full of stuff I don't like, so the Realms probably should reflect that too). Sorcerers are one. Not because I don't like the sorcerer per se. I just don't care for the lore, nor that (particularly in 3.x) they just got the same spells as wizards. In my campaign, arcane spells can be more complex, because the spell formula, and the verbal, material, and somatic components all worth together to shape the magic. Sorcerers in my world are shaping the magic as they cast it, using only somatic components. They don't have spells (although later on they learn a handful, essentially by reverse engineering), they just shape the magic. There is also a greater chance of something going wrong for a sorcerer than a wizard, although a spell focus helps. Sorcery [I]is[/I] the magic of dragons, although they are intelligent enough that they can learn actual spells as a wizard as well. These are usually metallic dragons that spend a lot of time in humanoid form (more elvish) in civilization as a wizard. So it is likely (and certainly a leading theory) that sorcerers are descended from "dragonborn" who are simply the child of a shapeshifted male dragon and a human or elven female. The real point being that really nothing in the books is required to be used as written in your campaign. The amount of actual text in the PHB and DMG that reverences the Forgotten Realms or polytheism is quite small, and are essentially examples, quotes, or sidebars. In fact, I'd say that they were written in such a way that if they had started with several adventures set in Greyhawk, that it would have been seen as the "default" setting. In the [I]Starter Set[/I], LMoP could easily have been flavored for Greyhawk. [/QUOTE]
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