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<blockquote data-quote="Sadras" data-source="post: 7158751" data-attributes="member: 6688277"><p>Again, and again, and again running a non-polytheistic gameworld is trivial in any edition. Prove to us otherwise. The only one who says it is not trivial is Yaarel, and maybe you.</p><p></p><p>It is not that D&D does not support Monotheism, its that character creation has just become more evolved, that is what I think both you and Yaarel seem to be ignoring.</p><p>As D&D has evolved we now have playable monstrous races including dragonborn and tieflings, sub-races, subclasses, spheres/domains, subclasses, power sources, feats, proficiencies/skills, ability score improvements, powers and class features, tiers... It has nothing to do with monotheism or polytheism.</p><p></p><p>Moldvay refers to modules which reflect polytheism. Moldvay reflects on goddesses. Moldvay does not have paladins.</p><p></p><p>AD&D refers to gods. AD&D modules reflect on polytheism. AD&D includes Druids (a pagan class). AD&D has appendices for deities. Supplement material reflected on polytheism.</p><p></p><p>Both were during the early stages of D&D history. Both includes monsters from polytheistic earthen-cultures.</p><p></p><p>Monotheism was never off the table for ANY edition.</p><p></p><p>It is funny that many proponents of 4e keep pointing to page 42 of the 4e DMG stating that PCs were welcome to try anything they want in 4e and were not limited to their specific powers, yet here we have a 4e proponent saying it is not trivial to create a 5e monotheistic game by ignoring pages 10-13 of the 5e DMG which reflect on monotheism, duality, animism etc.</p><p></p><p>Pemerton you're welcome to ignore the above if you will. You're also welcome to ignore that @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=58172" target="_blank">Yaarel</a></u></strong></em> is specifically targeting 5e and not any other edition (even though with WotC's 5e we have been given freedom to modify and adjust the mechanics and provided SRD documents and the ability for hobbyists to make money of their game).</p><p></p><p>The facts is WotC is not obliged to create Dungeons & Dragons Christianity Edition for Yaarel any more so than Dungeons and Dragons Non-Planescape Edition for @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> or Dungeons and Dragons No Monk Edition for Sadras.</p><p></p><p>Seriously why are people defending this!</p><p>Everyone said we should include Dragonborn, Tieflings and Warlords for 5e. We all wanted 5e to be more inclusive for all and now here we have people defending someone who wants to remove options.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7158751, member: 6688277"] Again, and again, and again running a non-polytheistic gameworld is trivial in any edition. Prove to us otherwise. The only one who says it is not trivial is Yaarel, and maybe you. It is not that D&D does not support Monotheism, its that character creation has just become more evolved, that is what I think both you and Yaarel seem to be ignoring. As D&D has evolved we now have playable monstrous races including dragonborn and tieflings, sub-races, subclasses, spheres/domains, subclasses, power sources, feats, proficiencies/skills, ability score improvements, powers and class features, tiers... It has nothing to do with monotheism or polytheism. Moldvay refers to modules which reflect polytheism. Moldvay reflects on goddesses. Moldvay does not have paladins. AD&D refers to gods. AD&D modules reflect on polytheism. AD&D includes Druids (a pagan class). AD&D has appendices for deities. Supplement material reflected on polytheism. Both were during the early stages of D&D history. Both includes monsters from polytheistic earthen-cultures. Monotheism was never off the table for ANY edition. It is funny that many proponents of 4e keep pointing to page 42 of the 4e DMG stating that PCs were welcome to try anything they want in 4e and were not limited to their specific powers, yet here we have a 4e proponent saying it is not trivial to create a 5e monotheistic game by ignoring pages 10-13 of the 5e DMG which reflect on monotheism, duality, animism etc. Pemerton you're welcome to ignore the above if you will. You're also welcome to ignore that @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=58172"]Yaarel[/URL][/U][/B][/I] is specifically targeting 5e and not any other edition (even though with WotC's 5e we have been given freedom to modify and adjust the mechanics and provided SRD documents and the ability for hobbyists to make money of their game). The facts is WotC is not obliged to create Dungeons & Dragons Christianity Edition for Yaarel any more so than Dungeons and Dragons Non-Planescape Edition for @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] or Dungeons and Dragons No Monk Edition for Sadras. Seriously why are people defending this! Everyone said we should include Dragonborn, Tieflings and Warlords for 5e. We all wanted 5e to be more inclusive for all and now here we have people defending someone who wants to remove options. [/QUOTE]
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