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Why FR Is "Hated"
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<blockquote data-quote="Chaosmancer" data-source="post: 7159628" data-attributes="member: 6801228"><p>I see your point, but also, this is not entirely wrong for a monotheistic deity either. </p><p></p><p>I'm not familiar with a lot of Christian stories, but I do love mythology and I know some, and it isn't entirely unheard of that someone in those tales who was "blessed by god" after doing something to displease god lost that ability. First example I can think of is from the Old Testament when Samson had his hair cut and then lost his strength. </p><p></p><p>So, the level of severity of this depends on how much you want to remove. Do you want to remove the ability to channel divine power entirely? The ability to channel it directly? Simply change is to say "directly from god" instead of "your deity"? The spot where you would like to make the cut off is a good indicator of how hard it is to remove or ignore. </p><p></p><p></p><p>There are a lot of spells that leave open the possibility for multiple deities in a setting. However, if you establish that your setting has only a single god your players should respect that instead of reading commune and asking "hey this spell says 'gods' does that mean I can talk to someone else?" </p><p></p><p>Because frankly, I think that player is disrespecting your setting since you have established that there is only a single divine source in your setting and therefore the answer is clearly no. However, Commune does also allow angels and demons to be contacted, which is a legitimate usage even in a monotheisitc campaign I would imagine. </p><p></p><p></p><p></p><p>I think a lot of people are trying to show you different ways to make it work. For me, ignoring minor inconsistencies like having only one deity but the rules text referencing multiple, that is an easy thing to do. Ignoring the Trickery Domain or the Nature Domain as options because they don't fit the world. That is harder if a player asks to use those, I struggle to simply say no instead of trying to bend things to make it work, but if no one asks to use them, they don't exist. We have different levels of things we are comfortable working with, finding your level beyond "rewrite everything" is what people are trying to accomplish I think. Because, rewriting everything is a pain like you've mentioned so we're looking for avenues to reduce that into something manageable.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7159628, member: 6801228"] I see your point, but also, this is not entirely wrong for a monotheistic deity either. I'm not familiar with a lot of Christian stories, but I do love mythology and I know some, and it isn't entirely unheard of that someone in those tales who was "blessed by god" after doing something to displease god lost that ability. First example I can think of is from the Old Testament when Samson had his hair cut and then lost his strength. So, the level of severity of this depends on how much you want to remove. Do you want to remove the ability to channel divine power entirely? The ability to channel it directly? Simply change is to say "directly from god" instead of "your deity"? The spot where you would like to make the cut off is a good indicator of how hard it is to remove or ignore. There are a lot of spells that leave open the possibility for multiple deities in a setting. However, if you establish that your setting has only a single god your players should respect that instead of reading commune and asking "hey this spell says 'gods' does that mean I can talk to someone else?" Because frankly, I think that player is disrespecting your setting since you have established that there is only a single divine source in your setting and therefore the answer is clearly no. However, Commune does also allow angels and demons to be contacted, which is a legitimate usage even in a monotheisitc campaign I would imagine. I think a lot of people are trying to show you different ways to make it work. For me, ignoring minor inconsistencies like having only one deity but the rules text referencing multiple, that is an easy thing to do. Ignoring the Trickery Domain or the Nature Domain as options because they don't fit the world. That is harder if a player asks to use those, I struggle to simply say no instead of trying to bend things to make it work, but if no one asks to use them, they don't exist. We have different levels of things we are comfortable working with, finding your level beyond "rewrite everything" is what people are trying to accomplish I think. Because, rewriting everything is a pain like you've mentioned so we're looking for avenues to reduce that into something manageable. [/QUOTE]
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