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Why FR Is "Hated"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7162715" data-attributes="member: 6778044"><p>That's not un-theistic. And making religions incompatible with each other doesn't indicate whether your world is monotheistic, polytheistic, or many other varieties.</p><p></p><p>You're choosing to run a campaign where there are no gods. Fair enough. But that really has nothing to do with monotheism, polytheism, etc.</p><p></p><p>There seems to be a bit of confusion here, and this seems as good as any place to jump back in. If you have religion in your world (and with clerics you do), they fit somewhere along a continuum. Note that this does not define your <em>world</em>, it defines each religion:</p><p></p><p>Is there one god or many? (mono- vs polytheism)</p><p>If you believe in, and worship one god, do you acknowledge the presence or possibility of other gods? (Most monotheistic religions don't acknowledge even the possibility of other gods). </p><p></p><p>If you have a world with only two monotheistic religions, and each religion doesn't acknowledge the existence of another god, then the "world" (really the religions) isn't polytheistic. You just have two competing religions.</p><p></p><p></p><p></p><p>So you would be a thief, a murderer, and a grave-robber but not religious?</p><p></p><p>See, the way the D&D multiverse is set up, with <em>actual</em> beings that qualify to be a "god" is that it's not a question of character, but a question of power. Whether you believe in them, respect them, or choose to revere them, they still have the power to control (through complex agreements amongst themselves), what happens to you after you die.</p><p></p><p>But in the game world, the majority of people never see their god. They live by faith. They know the myths and legends, some say they've spoken to the gods directly, or even met them in person. Are such tales true? Perhaps the stories of the petty nature of the gods is really just the churches misunderstanding the reality? To the common person I'm not sure their experience of religion would be all that different than the many different varieties here on earth.</p><p></p><p>You say that you can't understand how anyone could take them seriously, and then you take away all of the reasons why they <em>would</em> take them seriously. You take away the divine granting of powers and magic, and without the gods, the power they have over eternal life. </p><p></p><p>Having said that, there's nothing to say that religion wouldn't grow as it has in pretty much every culture that's ever lived. Some form of religion and belief in a greater being. </p><p></p><p>The Greek and Roman gods were petty, fought amongst themselves, did things that were not in the best interest of their subjects, and yet they were worshipped for thousands of years. The gods of the D&D worlds are basically modeled after these types of myths and legends. It's not hard to go back and do some research to see how and why those cultures worshipped such unworthy beings.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7162715, member: 6778044"] That's not un-theistic. And making religions incompatible with each other doesn't indicate whether your world is monotheistic, polytheistic, or many other varieties. You're choosing to run a campaign where there are no gods. Fair enough. But that really has nothing to do with monotheism, polytheism, etc. There seems to be a bit of confusion here, and this seems as good as any place to jump back in. If you have religion in your world (and with clerics you do), they fit somewhere along a continuum. Note that this does not define your [I]world[/I], it defines each religion: Is there one god or many? (mono- vs polytheism) If you believe in, and worship one god, do you acknowledge the presence or possibility of other gods? (Most monotheistic religions don't acknowledge even the possibility of other gods). If you have a world with only two monotheistic religions, and each religion doesn't acknowledge the existence of another god, then the "world" (really the religions) isn't polytheistic. You just have two competing religions. So you would be a thief, a murderer, and a grave-robber but not religious? See, the way the D&D multiverse is set up, with [I]actual[/I] beings that qualify to be a "god" is that it's not a question of character, but a question of power. Whether you believe in them, respect them, or choose to revere them, they still have the power to control (through complex agreements amongst themselves), what happens to you after you die. But in the game world, the majority of people never see their god. They live by faith. They know the myths and legends, some say they've spoken to the gods directly, or even met them in person. Are such tales true? Perhaps the stories of the petty nature of the gods is really just the churches misunderstanding the reality? To the common person I'm not sure their experience of religion would be all that different than the many different varieties here on earth. You say that you can't understand how anyone could take them seriously, and then you take away all of the reasons why they [I]would[/I] take them seriously. You take away the divine granting of powers and magic, and without the gods, the power they have over eternal life. Having said that, there's nothing to say that religion wouldn't grow as it has in pretty much every culture that's ever lived. Some form of religion and belief in a greater being. The Greek and Roman gods were petty, fought amongst themselves, did things that were not in the best interest of their subjects, and yet they were worshipped for thousands of years. The gods of the D&D worlds are basically modeled after these types of myths and legends. It's not hard to go back and do some research to see how and why those cultures worshipped such unworthy beings. [/QUOTE]
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